Am I the only one who feels the paladins got another shaft with this spell? I know it's early, and I only have the first of the 6 ranks available. However, the spell basics are a large agro 6 second stun with a large group heal. I don't know much about other classes other then whats listed on EQresources, but other classes received a very nice boost to their dps by direct damage spells, pet damage, or a bonus for a hit count; warriors picked up a 40% mitagation / +25% to hps, SKs picked up a lifetap with similar agro, but with 45k damage and 120% of that damage returned into hps. I do not know how these spells work with the focuses, AAs, or mods of different classes. I'm sure they vary, but likely these will end up being very valuable to all dps classes and worth holding on their spell bar. Now, I don't want to make large comparisons atm due to the differences in reuse time and mana/endo usage per use. However, to me, to set a stun with a group heal and then put on a 60 second reuse is hardly worth the spell slot. (Comparison of rk2 of normal vs rk4 of Dichotomic) The Dichotomic is listed to stun to lvl 110 for 6 sec (FoDS lvl 108 for 4sec) Force of the Darken Sea agro = 8676 Dichotomic = 10165 Wave of Grief = 8795 Dichotomic = 16239 It should also be noted the mana cost is more then double; along with the recast time of 60sec. Now the big kicker imo comes with the pairing of the spells; As a stun, the usefulness is limited due to the mana cost, recast delay, and stun immune mobs. With those factors in mind, I can't use it against a raid boss or most other mini-type mobs (havent tested but very doubtful). Yes, the agro is nice, but if this is being used to pull initial agro; then how valuable is the very large group heal? If I want to use this to gain agro, then I don't likely need the heal when I cast, but need that heal sometime after I have casted when the mob starts hitting me. We have other options which are better suited for initial agro which cost far less mana. To me, this puts the usefulness of the spell down to a fast casting group heal ability at the expense of more then double the mana and adding in the risk of recast. Or the very few times when a paladin needs to capture agro on a loose mob and the group can benefit from a heal. This spell appears to be instant trash.