Discussion in 'Tanks' started by fransisco, Jul 20, 2017.
Test that theory.
Because it does not act that way.
Tested Knight's Synergy aggro. Results negative as Chaosflux said:
1. No aggro to paladin
2. Doesn't put paladin into combat
3. Doesn't remove Sanctuary buff
4. Does take paladin out of rest into recovering from combat (unlike a self buff e.g. yaulp)
5. Not MGB-able btw
Most Sk/Paladin 1 handers have a rune proc on them. 2 rune buffs wont stack...meaning putting another rune aug on your 1h would be wasteful.
I use a Blood draining spike, a dmg + lifetap aug, that I got in Combine Dredge, but there are some other useful augs for your 1h. In Cotf merchants, for about 980 marks, you can get an aug for 1h that heals your target's target..aka you or whoever is tanking the mob...dulled gem of somethingorother...
2 rune buffs will stack if they do not share the same slot
Blessed rune is slot 1, knights synergy is slot 11.
We aren't talking about Knight's Synergy, we are talking about augments for 1 handers..and no augment exists for Knight's Synergy. None of the rune augments spells stack with weapons that have rune default procs.
If you can't follow the conversation you should go get us drinks or something....
Actually 2 posts prior to the one you quoted we were discussing Knights synergy.
True they dont stack, but one will overwrite the other if you get two quick procs, that will add some hate. I run the energizer attachment from tds.
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