1. The EverQuest forums have a new home at https://forums.everquest.com/.
    All posts and threads have been migrated over.

"Out of Era" isn't the be and end all

Discussion in 'Time Locked Progression Servers' started by snailish, May 22, 2018.

  1. snailish Augur

    We aren't replaying a patch-by-patch classic EQ on progression (and almost none of us would want to) so it would be productive to move past the "out of era" argument.

    The devs have been working for years on what I will call "optimized fun modern progression". Any one of us may not like a particular decision that has been made (I love no corpse runs, click from bags, tutorial @ GoD, etc. myself). We are aware that there are some tuning limitations in respects to globally impacting the live EQ game... we also know that historically some things were broken, poorly tuned, neglected, missed or not thought of until later.

    I actually don't care when an item, zone or feature was originally released --as long as it is logically placed on progression. As the tuning evolves, there is a bit of a domino impact and some things may even need to be adjusted again.

    Veksar is an easy example of this: a Kunark intended zone that was finished and released later and is much higher quality itemized. It obviously has to be released among content it is comparable in quality too (unless they create a retro pre-revamp version at some point to accurately dial it into Kunark... or offer it lootless until the "right" era).

    Lower Guk offers a different possibility: we are too good and too strong so we easily handle far more of the zone than "in era". The out of era change of making that place respawn faster would be a balance improvement (rather than individually upping the difficulty of all the mobs --which would work but is a lot more work).

    Rogues have a legitimate case that dagger itemization in original was very poor and a small bone should be thrown their way as a different example. That kind of adjustment may require adding some entirely new (I mean "restored") items.

    Some things that were instituted in the live game at ____ era may in fact trivialize progression replay. They weren't instituted thinking progression would ever happen, and in many case were intentionally making the under 65 game way easier to "catch you up". Some of these things should be moved to a later era. The recent potion situation likely falls under this.

    But these things have to be looked at big-picture over the longer term vs. the annoyance of the "this just got patched on me now".


    TLDR: "out of era" isn't the winning argument... "good for a fun modern progression" should be.
  2. HoodenShuklak Augur

    Anyone that wanted truly classic already played or plays on P99.

    Let's hope the devs never base a decision on "not classic" again. Nobody plays on Agnarr, Coirnav, or any TLP because they want the most classic experience.
    snailish likes this.
  3. Xeris Augur

    Yep, I started on Agnarr after not playing for 13 years because I just wanted to see the content again. I could care less if my experience is exactly replicated.
    snailish likes this.