Long time Agnarr lifer, splitting time in Vaniki to play with my old guild, get achievements, and see what the later EQ expansions are all about. After experiencing some of this content I think creating an oow or por locked server would be a great idea. Granted, I've long been a supporter of locked servers. Why lock at this era? - This era provides a lot of content for a variety of different player types. I've been pleasantly surprised what you can achieve as a solo/group content player. It was super fun for me doing some of the Arcstone/Relic quests with my lil box group that wasn't raid geared. Some I couldn't do, all of them were a fun challenge, and the rewards are great as a group-content player. DON progression offers a lot of solid gearing options for group lvl players as well, and you can progress decently far into DON by grouping or small raids... The rewards even for reaching tier 3 are pretty awesome. As a raiding player, there's a lot to do. I'm not the most experienced with this content yet, but from what I've seen so far, it looks like top end OOW raid gear is still viable in POR. So if the server has reached end game, it looks like raiding end game content from OOW, DON, POR are all on the table. (I don't know much about DODH as we've not done any of that content yet). This will allow the server to stay/feel fresh - Epic 2.0's are still super relevant and are also very nice things to work on and achieve as a raider or non raider - Not super knowledgeable about POR end content stuff, but numbers don't appear to reach super bloat status, which is a big turnoff for a lot of players, myself included - The game, in terms of raid mechanics, class abilities, etc, seem to be fairly manageable. The raid content seem to have some unique mechanics that add depth, but don't get too crazy where sneezing and looking away for 0.5 seconds will wipe a raid; but it's more complex than tank and spank Anyhow, so far this content has been fairly enjoyable. I've always figured this would be a nice end point, and after experiencing it, my thoughts feel pretty validated. I'm going to stick it out on Vaniki to see what later stuff brings just to see, but ATM my thought is a OOW or POR lock server would be a big W. Why are locked servers a good idea? For casual players, it's great. I can grind during the server progression to "keep up" and it works because I know there's an end date. I can tell my s/o, "hey for the next 9 months or so I'm going to hit this game pretty hard in my free time" and after that I can transition to playing a few hours a week and not ever get left behind. Alternatively, I can just enter the server and play at a casual pace, and I will eventually reach BIS status and be raiding the same end game content as the hardcore players. There's no pressure to play 10+ hours per day to keep up. Thirdly, I'm playing in an era of EQ I enjoy, I know the time and energy I invest in my characters will matter and last. Most players don't end up making it to live on a TLP, and at least for myself, I'm hesitant to invest a huge amount of time and effort into building up characters I know I won't be playing in a few months time. While on a locked server, I know I can always drop the game, take a break, and pick it back up and my characters will always be relevant. If I take a 6 month break on a normal TLP, I'm so far behind it's hardly worth trying to catch up. Ultimately, it's a great server for casual players, especially ones that enjoy a certain part of EQ specifically. Obviously if you're someone who looks forward to end game/live EQ content a locked server isn't for you. I'd argue though, that for everyone else, a locked server is ideal. Are locked servers successful? I'd argue yes. People can call Agnarr a "dead" server, but it's got 4 active raid guilds and does see a trickle of new players join the server pretty consistently. It's not a high pop server by any means, but what TLP is after 5.5 years. It's got a solid, stable population of players that invest heavily into their characters. Most TLP servers that have lasted as long as Agnarr have similar or even fewer active raiding guilds. To me, this shows that there exists a decent number of people who enjoy the locked aspect of the server/the POP/Ldon era. It stands to reason that another locked server would be a similar lasting success. Anyhow. This is my pitch for another locked server. CHEERS.