Hi there fellow adventurers. So I've been gone for like a year or two, came back recently on the Miragul server and was noticing some anomalous behavior from paladin aggro spells, at first I thought It was just not playing right, wondering if i missed a change perusing the last 2 years of patch notes. Let me set the scene, I had this happen in Resplendent Temple, COTF HAs, and some other assorted zones. I pull a mob with Crush or even Crush/Force of Disruption and if j am behind my bard box (who's singing) the mob stops following me and attacks her Also noticed the same thing when a friend playing a necro cast snare as the mob was inc it would run towards him. If I jumped inside melee range I popped to the top of aggro immediately, but if not it would take another spell cast to pull aggro off the bard or necro. Last time I played I dont recall anything with a hate override every being insufficient to snap aggro even if i dragged the mob over a group mate or they were closer in proximity to the merb. So did I miss some goofy prox aggro change or something else? Has anyone else noticed weird aggro behavior? Using the level 92 crush (which has significant hate override) and force of disruption 6 (7500 hate) really wondering why that's happening?