This is true (and has been for as long as I can remember, at least since underfoot), and i'm sure if the shoe had been on the other foot and another guild like CT or MS, or anyone for that matter finished first ROI people would have made the same post towards whoever won. That being said, I hate to say it but depending on how tier 3 goes, any guild that beat this expansion in the first week, or first two weeks will be the guilds that suffer the most painful farm duration in yearssss. I don't envy raiders right now lol, either way grats and as others in this thread have said a post like this is pretty standard when an expansion is completed, no matter who the winner ever turns out to be.
The only raid that was beaten by ROI in more than 1 or 2 attempts? Looks like some guild did their job tuning a raid to be actually challenging for its tier instead of just using Beta to gather info like everybody else. I remember when raids in EQ used to require multiple days (some even weeks) of work from the very top guilds before falling. Beating expansions like GoD, OoW, DoDH, TBS, SoF was much more satisfying back then, wasn't it? Grats ROI!
Yes, we were happy to see some raids were challenging because it will make farm mode less boring. We are very proud of our serverwide win even if it took less time than VoA!
Xorbb himself took a bit, it's an interesting event. Xorbb 1 though was not tuned, or so poorly tuned it's hard to guess how it could happen.
Xorbb was "tuned", though not sure what changed afterwards.. Have 1 more raid before we get to it in live (hopefully this weekend). Was tuned as the end zone of the expansion.
Xorbb 3 is properly tuned, and has a really nice feel when you beat it. Whoever tested Xorbb 1 probably just started playing Everquest over the summer.
Expansion was decent actually, better then I was expecting especially from events like Xorbb 3 that had a true 'end of a tier' feel to them, and were very fun and rewarding. After such a short beta I was surprised by the polish on some of the raids, but saw it fall incredibly short on others. But this is what happens without keys, it's a sprint to the end. Also Xorbb 1 was either intentionally terribly designed or had terrible testers.
Xorbb 1 may or may not be tuned correctly, who knows. The issue is there are no real apparent clues to let you know if you're doing something wrong or right. Couldn't agree more about Xorbb 3, that event was tuned very well indeed. Shards definitely the most fun raid so far, followed closely by Vulak IMO.
The only zone we tuned with a developer was Kael. Every other event that we saw on beta was on our own accord.