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Oakwynd will be the best server...in ONE year

Discussion in 'Time Locked Progression Servers' started by Babaa, Apr 21, 2023.

  1. Arclyte Augur

    I doubt FTE will be anywhere as bad as the Mischief 2.0 crowd says, but I do wonder if the cure will be worse than the disease. The FAQ stated that trains and kill stealing were two of the reasons for testing FTE.

    I don't know how often intentional training was a problem. It's anecdotal but it rarely happened to me. The occasional accidental train sucks but I think there's a certain charm to them. And despite the crazy cutthroat kill-stealing scenarios some people around here are saying are guaranteed, KSing was also pretty rare in my experience.

    I just hope the devs are flexible and willing to modify or even remove FTE if it doesn't work.
  2. anonymous_ Lorekeeper

    The raid currency modifier will definitely be nice once the server reaches the point that all raid gear can be purchased with currency. By then FTE and its flaws will be more or less irrelevant anyways. Since you can raid on multiple alts and funnel all the raid gear onto a single character it opens up hardcore options for guilds that want to hit full BiS in a week. Basically it's a server that doesn't hit its full potential until the mid or late game.
  3. Angered Ogre New Member

    FTE = something on one asked for but were getting! Its kinda sad that they thought this was a good idea! I know lets take the wild wild wild wild west and turn it into EQ2?
  4. GnomeGnomeGnome Elder

    Oakwynd is going to be freakin awesome.
    FTE - I really cant see how this will even be noticeable. In the last 500 combined levels of characters, i can only remember once being KSed, by a druid who came back and buffed me up anyway. So apart from possible disputed camps on only a few mobs (like Jade Chokidai Prod etc) it just wont impact regular game play.
    Free Trade - a lot of people going on about this. But if you need Free Trade, guess what? There is a server called Mischief, just go there.
    Everything the Developers have described about Oakwynd is going to be awesome. Legacy characters, unlocking benefits with new servers. Gradual phasing in of boxing. These are all fantastic. I am so excited, I am starting up new character combos on other servers to get a feel for the best starting combo. So many decisions!
    Rijacki likes this.
  5. Meteor New Member

    cringe.

    Why not release the game at Kunark
  6. Rijacki Just a rare RPer on FV and Oakwynd

    Because it's starting at Classic and there are some of us first timer TLPers who think that's FAB.
    Yinla likes this.
  7. Larsen Augur

    Oakwynd will be a dead server... in ONE year.

    Actually probably in July or August, to be honest.
  8. Larsen Augur


    You've misidentified the effect of FTE.

    Before, it was very impractical to KS mobs that matter (i.e. not an orc centurion) because you had to do the most damage. KSing is generally done for profit, so it's not like you get full groups running around sniping named mobs from others and then rolling for the drop. It was loners trying to steal from soloers, or RMT boxers monopolizing a select few camps to corner the market. A random group grinding at some regular camp never really got KSed because it wasn't practical to do, or worth trying. Nobody's gonna put a full group together and be like, "let's spend our time trying to KS the ghoul lord." This is why KSing was rare.

    But now with FTE, anyone can effortlessly KS anybody. This means that RMTers, instead of being limited to easily held camps like efreeti or jade prod, can instead go from camp to camp in a dungeon and contest every named spawn. I wager that someone who comes prepared with thin boned wands (easily farmed in bulk, insta-click Lifespike, ALL/ALL), and a ready-made macro to spam, probably stands about a 90% chance of getting the tag before a group that isn't equally prepared. Maybe 50% if that group is doing what they can to protect against it by sitting on the spawn point.

    And it won't even be clear that someone's trying to contest the spawn unless he's done it before. To that group, it'll just look like some dude standing there. He might pretend to ask for a clarity or put up /afk. Until that named spawns, it's just a guy who physically exists within 200 range units of its spawn point. Then when it spawns, he clicks that instant lifetap charge within whatever milliseconds his latency allows, and now that mob is his and the group can do literally nothing about it. If he didn't manage to get the first tag, it cost him nothing as he didn't have to spend mana attempting to KS, and he just wanders off and tries again next time his third-party software says it's about to respawn. The group won't know until other groups in the zone start complaning in /ooc that that guy just jacked their loot, because it didn't look like he was doing anything.

    So then everyone has to start playing Everquest in this awful, toxic way where protecting yourself from KSing is a top priority. Groups will have to cluster around the spawn points of named mobs anytime anybody else is even remotely close to the camp. Might even make see invis a mandatory thing. They'll need to make /target hotkeys for whatever named mob they're currently camping. They'll need to be inherently suspicious of all players outside their group, creating serverwide hostility and toxicity. Anyone who walks within 200 range units of the camp could be hammering a hotkey that instantaneously tags the mob when it respawns, so you can never relax and enjoy the game, never trust a stranger, never alt-tab away from the client.

    Everyone will need to use That One Cheat Program to know exactly when mobs respawn or else be at a huge disadvantage. With that program, KSers can see the respawn timers on all mobs in the zone, so it'll be easy to move from camp to camp and show up just before it's time to spam that macro. If that group hasn't got the same timer, they're almost certainly getting KSed every time unless they literally spend the whole time squatting atop the named's spawn point and spamming similar macros.

    That's going to be the reality on Oakwynd for as long as dungeon loot is valuable. FTE does not protect against KSing. It encourages and facilitates KSing, and prevents the victims from doing anything about it. It's a griefer's wet dream.
    sadre likes this.
  9. GnomeGnomeGnome Elder

    Surely, most people would not KS. Even if they wanted to, many could not. But if there are a few griefers out there, who also bothered to get whatever program to time spawns or whatever, after they do it a couple of times then what??? if it is a no-drop item, they are only going to do it once. If they are set up like that to farm sellable loot, then there should be a healthy market for those items in the EC tunnel. and the normal people who make up 99% of players can just avoid those annoying spawns and buy the item in the tunnel for cheap prices instead of camping for 12 hours.
    Most people who play EQ are pretty nice and friendly. All the people who even think about KSing like this appear to be swearing they will never play on Oakwynd. So I think it will probably turn out ok for the regular folk who are just playing normal EQ.
  10. Trox2010 Augur

    They can and will sell loot rights, and if they are the ones mainly getting said item then they can control the Supply in the tunnel.
    Faytal likes this.
  11. Faytal New Member

    Exactly people who generally advocate for non free-trade are the same people looking to monopolize loot on the server.
  12. sadre Augur


    But what if people have a change of mind?

    What if we say, let's switch things around?

    What if this time, is something special?

    This server is gonna rock. I have this feeling, and I haven't had it in a LOOOOONG time. They did a scalp reattachment surgery to everquest, and it's time to scratch your head or chew gum, and I'm all out of gum.
  13. sadre Augur

    Come on.


    the normal people. You just incentivized people who watch Sin City backwards in their sleep to make sure they at least do the first 10 expansions.