No, that post is just as disingenuous and nonsensical as Waring's, just worded differently. 1) Stop assigning viewpoints to people in order to discredit them. You have not sat here and cross-referenced posters' opinions in order to determine that "the same people" have proclaimed A and B. For my part, I didn't play on Mischief and all and have no interest whatsoever in that ruleset. That's most likely the case for a number of other opponents of Encounter Locking as well. This is a common dishonest forum B.S. tactic: "oh the people who said A, which I didn't like, are probably also the ones saying B, therefore B must be wrong." 2) The Mischief ruleset was not rife with potential for huge, gamewide problems that would ruin the server. By and large, it's a ruleset that gives something to players without taking anything away from them. It was not some intrusive mechanic that opened the door for griefing and other problems. It was simply a different system of gear progression. In no conceivable way can it be compared to Encounter Locking. People are not generally against any and every idea that isn't classic. They're against bad ideas. 3) No rules are being changed here. The fact that the game's rules have changed in the past does not automatically make any and all mechanical changes positive. That argument doesn't even make sense. So because they once changed from the PNP to hands-off FFA, it isn't possible for there to ever be anything wrong with any feature they ever implement? That's so absurd that it almost has to constitute intentional trolling. So players are not allowed to disagree with any change they ever make because... the developers once changed the PNP rules? What?! 4) While trains are not a well-liked part of the Everquest experience, it very much is a part of it and always has been. It's part of what sets good and bad players apart. It's part of how players discover who's someone they want to play with and who's not. It's part of dividing content up into camps so that groups don't pull across each other constantly. It's part of the challenge in many pieces of high-end content. Most importantly, it's not some kind of faulty feature that needs to be removed from the game, and certainly not with a cure that's worse than the disease. And lastly, in order for Encounter Locking to do anything about trains in the first place, it has to work exactly the way that creates the most problems: locking instantly upon first aggro, opening the floodgates for a KSing epidemic.