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"No Raid Loot" Server

Discussion in 'Time Locked Progression Servers' started by Jaera, Jan 28, 2022.

  1. Jaera Augur

    Since throwing out random ideas for a TLP is in season again and I'm bored, how about this one.

    Normal TLP rules, truebox if you really must, normal unlocks like the most recent cadences, randomized loot from rare spawn non-raid NPCs, with the following gimmick/change:

    All raid bosses and events do not drop their equippable loot table (other stuff like spells, random junk, mounts, whatever still drop as normal, but nothing you can equip). Equippable items also includes armor molds or stuff like the anguish items that are the 'major' component of making a piece of raid armor. Instead everyone in the raid that gets kill credit for the even earns raid currency for the expansion the boss is made available. Examples: Killing Lord Nagafen gives you Classic Raid Currency, Killing Trakanon gives you Kunark Raid Currency, etc.

    Items that normally drop from these bosses are placed on vendors in the Commonlands tunnel, and only items from bosses or events the character has participated in defeating are unlocked on the vendor for that character, exactly the same as in VoA and onwards. Whether these items are tradable or not, doesn't matter. Whether these items can be sold back to the vendors or not for partial currency return, debatable since asking around I found out some expansions you can do it, some you cannot.

    To compensate VoA and onwards which already has raid currency and have larger items distributed, these bosses will instead give either two or three times their normal currency.

    Yes, this is a massive amount of work for the devs to figure out pricing on every single item, but its about in line with the work I've seen others suggest for some things, so why not!
  2. Doranur_Aleguzzler Filthy Casualâ„¢

    Uh no. Way too much work involved in that. HOWEVER, so long as it wasn't a new currency every new expansion, a system like that might be feasible in an Everquest 2.0 (not EQII).