The Ranger class is in pretty good shape overall but it never hurts to ask. BP Click: Our BP click is a bit on the lackluster side in comparison to other classes. All told, it's decent for burns - somewhere in the vicinity of 10-12kdps on burns if we use all 20 charges. We've been screaming for mana ever since we received Scarlet Cheetah Fang. Can we ADD (as in keep Nature's Fury with this new added effect) some mana regen and a lesser amount of endurance regen, please? Something like the Call of the Forsaken effect without the melee slow and spell damage reduction. Archery Range: 15 range to be able to attack with a bow would make Rangering a lot more easy to find the "sweet spot" for being close enough to not be spammed by you are too close to your target to shoot your bow and be able to use Jolting Kicks (which is what our Synergy is attached to) and Focused Blades. Ash and Wind spells: I keep mentioning this one as a way to make dead spell lines be used again. Aristo is completely wasting his time, however much he is putting into making new versions each level up on (Boon) Ash and (Boon) Wind spells. Ranger stopped using these by and large by House of Thule expansion. Using the idea behind how our Dichotomic and Dissident spells work (casting Summer's Cyclone or Summer's Tempest out of your book) these spells could receive primary use, again. Make it so the Fire line of Summer's Tempest casts Ashcloud Boon, then Ashcloud, then Skyfire Ash. Also make it so the Ice line of Summer's Tempest casts Windshear Boon, then Windshear , then Windgale. Make it all follow the current spell timers and 30 second spell recast timers. Presto! 6 useless, never used spells just gained primary use again! Mana Disc: 20 minute reuse disc that makes it so a percentage of your mana cost comes out of your endurance pool. Make it last like 2 mins and whatever percentage would seem pertinent. 10 or 20% mana cost out of the endurance pool would be extremely helpful. I am often unable to use all Scarlet Cheetah Fang charges before running out of mana, even with an Arcane Glyph running. Stating the obvious just in case, needs to place a buff and not be running so we can use our Bow or Melee discipline and be able to stack with Scarlet Cheetah Fang. We are literally the most mana starved class in all of EQ. A personal preference thing to add: a lot of people want to see Focused Arrow and Called Shots lines take endurance to cast. I really do like the option for these mana efficient spells to go on being capable of triggering Gift of Mana. Alliance, Dissident and Blisterbeetle Swarm take a ton of mana to cast. Having them cost 1 mana ever now and then is a lot to give up. Revamped Heal Spells: The stakes are too high in today's EQ. Cloudfont takes an eternity to cast and is too often cast on a corpse. Can we ditch this spell and combo it with Desperate Dousing for the love of Tunare? Make the new heal have a normal 1.5 second recast time, make it have .5 cast time like Desperate Dousing, cost the same mana as Desperate Dousing and have an amout of healing in the middle of Cloudflont and Desperate Dousing - something around 9k healing. Thank you for reading and please feel free to add ideas and critique.