It definitely could have been handled a lot better. I'm happy to hear that people are being reimbursed augments, hopefully the same will be done for plat/kronos. And I sure as hell hope that nobody is getting punished for using legitimate (read: without 3rd party tools) methods to kill a monster legitimately spawned in game and legitimately right clicking to loot a legitimate item. Because that sounds pretty legitimate to me. The problem is not the players' but SOE's for putting the keys in our hands. I realize that what happened to the players' who exploited the drop rate is confidential. I'm not going to ask for anything specific. But it seems to me that there's a thin line on what's an 'exploit' and what's not. Because I'd like to know if I should expect a policy of 'If you can do it legitimately in-game without 3rd party tools you're still going to get permanently banned' because frankly, the only reason why I have fun in EQ is to utilize options and strategies others haven't thought of before. EQ's allure to me is in the freedom the playerbase has with game mechanics. We don't have a short leash range on every single monster in-game, we can kill guards in newbie towns, our spells and abilities are often very circumstantial to accompany different strategies... Now in this situation if someone is farming 10+ items off the same NPC it's pretty clear that there was a profit motive rather than discovering new gameplay techniques. But I can't help looking back to past SOE's policies (Banning healers who hid out of LoS from AOEs because they took advantage of the fact heals do not have a LoS restriction) and wonder if we're going down that path again. So really, is this freedom I love so much really just entrapment? EDIT: Nothing against profit motives but taking action against rigorous abuse like this situation helps to protect the in-game economy. I still would not expect someone to get banned over this though.