Offensive is a pretty nice boost when you use it. Realize that any high mitigation mob hurts sk melee more than warriors since your skills are higher. Plus spell dmg has resists. So yes, please do talk about 'real mobs'. As an SK, ideally I'd have DoTs loaded if I know I am going to dps but right now, chaining a number of lifetaps works out about the same or better on a longer fight (that may change w DoT changes). Spear is always loaded (our DD). Short fight parses are all heavily RNG. SKs for instance have an insane drop off the longer the fight since HT / LT / TL account for so much. 30-40% advantage? So you're saying, to pull numbers out of the air, that a war could hit 100k and an sk could hit 130-140k right now and you think that gap is 'way too large'? Note that I can pull that in <60 sec fight using everything and the drop off after that is a cliff. First off, being that the relative value of 1 point of dmg avoided / mitigated > 1 point hp healed > 1 point dmg dealt, that 'gap' you are quoting is pathetically small. Secondly, that gap closes astronomically quickly the longer the fight goes. Thirdly, move the two into dps groups and while both will increase, the warrior will moreso.