Fixed Internally Necro - 120 spell Proclamation for Blood procs previous version of Chaotic Power X

Discussion in 'Resolved' started by Qaotic, Dec 17, 2021.

  1. Qaotic Apprentice

    The new necro level 120 spell Proclamation for Blood only procs the previous version of Chaotic Power X which affects level 115 and lower and "loses 10% per level over cap."

    This greatly reduces the benefit of the proc on all the new ToL spells.

    The Chaotic Power proc has always increased by 1 rank with every upgrade to our Impose for Blood line. By this standard, Proclamation for Blood should be procing Chaotic Power XI to include up to level 120 spells.

    If the intent was not to increase the damage bonus given by Chaotic Power X, it should at least cover up to level 120 spells and not lose 10% effectiveness per level for spells over 115.
    Laslow, Ozadar, ~Mills~ and 28 others like this.
  2. artery New Member

    Hoping for an acknowledgement from devs on this one.
    Toruch Fleshrot likes this.
  3. menown Augur

    This needs more likes so it can be looked at by DBG.
    Toruch Fleshrot likes this.
  4. Rizzin Elder

    Back up to the top. Between this and not having type 3 focus augs (yet), there is no reason for Necros to use dots > level 115.
    Toruch Fleshrot likes this.
  5. menown Augur

    A new spell needs to be created called "Chaotic Power XI" with a max level of 120. This spell never made it into beta. Instead, the newest necro spell "Proclamation for Blood" [63472-4] (level 120 spell) is still proccing the old proc "Chaotic Power X", which has a max level limit of 115.

    Chaotic Power X [59980]
    Max Hits: 25 Matching Spells
    1: Increase Spell Damage by 60% to 190% (v124, Before DoT Crit, After Nuke Crit)
    2: Limit Max Level: 115 (lose 10% per level)
    3: Limit Effect: Current HP less than -100
    4: Limit Min Duration: 24s
    5: Limit Type: Detrimental
    6: Limit Target: Exclude Caster AE
    7: Limit Target: Exclude Caster PB
    8: Limit Target: Exclude Target AE
    9: Limit Target: Exclude Old Giants
    10: Limit Target: Exclude Old Dragons
    11: Limit Type: Exclude Combat Skills
    12: Limit Min Mana Cost: 10
    Toruch Fleshrot likes this.
  6. Forcallen Augur

    This was reported on beta three times in /bug late October early November. Then I posted in the bug forums late November and it was confirmed. I assumed this was going to be fixed in January but "QA in progress" tag means that is unlikely.
    Toruch Fleshrot likes this.
  7. artery New Member

    Hope it gets fixed because it's otherwise not worth it for me to use spells 116-120.
    Toruch Fleshrot likes this.
  8. Xellen Journeyman

    Not addressed in latest Test Server patch.
  9. Rizzin Elder

    We don't know yet, but it wasn't in the patch notes (unless you were able to get on and test it Xellen)
    artery likes this.
  10. Xellen Journeyman

    Nope still locked. Just reviewed the notes as this and Funeral Pyre AA were holding back our DPS and really thought they would have addressed it after all the posts and bug reports. But at least they updated our Blood-Soaked weapon graphics. That's good to see.
    Toruch Fleshrot, artery and Carden like this.
  11. Rizzin Elder

    I just tested and it's still borked.

    It is nice to see the cosmetic priorities :\
  12. Toruch Fleshrot Augur

    they need to get on this ..
  13. wiha Elder

    Necro's are not getting any thing now we lost a lot the last few patches
  14. zleski Augur

    People working on art assets are not generally the same people working on fixing these kinds of defects.
  15. Rizzin Elder

    So hire less art people and more developers. Or hire someone who can do both. These are strategic choices.
  16. Xellen Journeyman

    And they didn't actually update the Blood Soaked so that's neat. Lots of things to work on.
  17. Beergoggles Lorekeeper

    Yep, makes things frustrating when you can't use new spells for over 2 months after release because it's a loss of dps to do so. Chaotic power, funeral pyre, type 3's all standing in the way.
    Toruch Fleshrot likes this.
  18. TrueNorth Developer

    Was able to reproduce this issue and it is now being tracked internally. Thank you for your report!
    menown, zleski, Raccoo and 1 other person like this.
  19. Qaotic Apprentice

    Awesome, thanks for responding!
  20. Forcallen Augur

    But but you said that almost 2 months ago in regards to the original beta thread about this!

    From my 11/27 post (it was also /bug'd in beta a few times over the weeks):