Or... they can just establish AA lines for short (36s) medium (54s) and long term (2m) duration on dots into three distinct stances that sets the duration of all dots to that focused duration. Condensing dot lines becomes less problematic then because you can have the line of dots which are modified by DPS / efficiency of the stance instead of trying to tune every single DoT for type, stacking, DPS and efficiency. Isolating the challenges into manageable hierarchy like AA stances can probably simplify this process significantly to: 1. Fire Line 2. Poison Line 3. Curse (Magic) Line 4. Snare (Magic) Line 5. Tap (Magic) Line 6. Debuff (Fire?) Line 7. Chromatic Line 8. Disease Line I’d expect the Efficiency and DPS to align to the stance where shorter duration = higher DPS but less efficiency versus longer duration = lower DPS but excellent efficiency with the medium line somewhere in the middle. You can also add a 4th AA stance to turn the dots to solely direct damage for those encounters where DoTs are banned given all the bad things that happen when you damage mobs you aren’t supposed to.