You can't revamp every ones dots but necromancers. When the stated goals were using less debuffs, less casts and improved damage with the degree of improvement varying by class. Necros don't need much if any improvement dps wise in raids just shifts in dynamic slightly. Group they do need more. I don't care to speak for everyone but in my opinion necros would be happy with, and things still semi balanced: 8-10 dots in raids with relative performance staying as it is(meown had a great breakdown on how). So tuned in a manner that provides a bit more upfront damage but not zerker, wizard burst levels but with a reduction in overall stack base damage to offset this upfront gain so that sustained wasn't drastically impacted. If handled properly this keeps necro sustained relatively the same, improves burst some and most importantly reduces 8-10 debuff slots and required casts per necro. Or said another way if their current base dot stack with 18 dots is 90,000 damage spread pretty evenly between 2-5k base dots. You shift that to say 65,000 base damage for total stack spread out between 8 dots with two dots of like 14k base, 2 dots of like 10k base and 4 dots of 4-5k base. Swift dots for grouping, remove the recast timers and boost them by 50-100% and see how it works out. Reduce or increase as needed but pairing better swifts with the bigger regular dots should close giant group gap. For era's prior to skeletal swarm pets and swift dots you adjust the base regular dots damage up or down as needed even more depending on intended era levels and number of dot lines available. Pretty sure you play an enchanter fransisco, so its quite funny you quote something your class could do with its eyes close as a reason for necros to not get their dots revamped. Your bad info and hate shine through in every post you seem to make.