As I said in my last post, EQ has thousands of hours of content. There is plenty for a solo player on a limited schedule to experience and enjoy even if only playing a few hours per week. It's not going to work on that limited time schedule in current or recent past content, however. Raiding of any kind takes a significant time commitment. Recent group-level progression (say from 105 on) takes a significant time commitment. Evolving items are by design a major time commitment. And some of the key progression steps cannot be done molo, they absolutely require a human or boxed group, and the seemingly simple task of levelling boxed alts is still a time sink. What's more, and this is really the most important point, doubling or even tripling rare spawn rates won't really do all that much for your overall progression rate. There are too many other steps involved besides killing PH's and trying to pop a rare spawn. I can only make an educated guess, but a permanantly doubled rare spawn rate might only save you 10% of your time overall for RoS group progression, and will have absolutely no bearing on raid progression, if you were ever interested in trying that. It will have negligible effect in ToV, since a design decision was made to reduce grind XP and put more XP into missions and achievements (some people like that, others don't; it's a separate issue, but the status quo bears on your suggestion). Increasing spawn rates diminishes the value of hunter achievements all the way back to Classic, and many players are spending time trying to fill in those achievements on their mains and for some even on alts. It would "spawn" a lot of ill will from those players who have ground it out and who resent having new arrivals get those blocks of achievements essentially handed to them on a plate. And then there is the argument of, well, if the rates are permanently doubled on Live servers, why aren't they doubled on all the TLPs, and if you do that, you'd get a major outcry from some that the spirit of the TLP experience has just been ruined. Yes, of course, there is a place in EQ for casual/solo play. The two or three most recent expansions are not principally intended for solo play, they are the province of those who continue to play the game as a true MMO. If that concept bothers you, then IMHO you're playing the wrong game.