I'm not fixing to write a "what do you want for monks in the next expansion post" but with our current line up of skills, AAs and other abilities, what do you guys think is weak, useless or deserves some kind of upgrade going forward if those abilties are going to be part of the monk's arsenal? For me here are my red flags: Five point palm. It has many AA ranks and its final rank with 5 min reuse does crap damage, on par or less than curse of the fourteen fingers per use. Five point palm needs reuse reduction to that of 30 secs or 10x it's damage. It's damage should either be equal to or exceeding that of Heron Stance or a much faster reuse to make it atleast as good as Fourteen Fists. Throwing. We have doomwalkers precision strike and firewalkers and sting of the scorpikis. But we have never received any AA that increase throwing damage, also we could use a summon Shuriken AA line that increases in power every expansion. We generally get a ranged fight Raid mob every expansion or so. I think we could use 1 AA line for shurikens and 1 more throwing damage. Imitate death. For like 7 years I could double invis myself by clicking an IVU then imitate death. Now, casting imitate death takes off IVU and many zones that were never a problem getting around in are now a pain in the . Could use so more ranks of imitate death that increase the functionality of the invis given. Neshika's blink, I want to be able to use this ability without breaking invis/IVU. Dreamwalk - we either need an upgraded disc or some master line AA that increase its duration or lower it's reuse. Some times when you can't double invis this is one of the go to skills I use to train through a zone to the camp spot I am trying to get to(resists those nasty dots), but it's duration has no modifiers. Purify body, so we get a song buff that instantly cures any detrimental with counters? Great(useless), now we need either an additional song buff that deflects 1 of any detrimental or for the counters one to be upgraded to any detrimental. Mend and/or Delay Death synergy. I either want to be able to mend while unconscious or be able to Mend while unconscious IF the delay death disc line is running. Delay Death line, new rescind death disc with trash mobs hitting for 50 k won't even heal past 1 hit with all 3 heals you receive. It needs a Focus AA line that has ranks that increase it's healing. If anything on this list needs attention, or only 1 thing did, I'd refer you back to the first one: Five Point Palm.... super weak now.