- Buffs that absorb hits (up to a maximum damage value) will no longer fully negate resistible spells. These buffs will continue to properly block the intended amount of damage from spell and melee attacks. [10940/15002] Impenetrable Discipline Rk. III Endurance: 0, Upkeep: 90 per tick Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s, Recast: 3.9m, Timer: 1 Duration: 12s+ (2 ticks), Dispelable: No Hate: 1 1: Increase Melee Mitigation by 90% 2: Increase Chance to Resist Any Stun by 1000% 3: Cast: Impenetrable Effect (30% Chance) 4: Cast: Impenetrable Effect II (30% Chance) 5: Cast: Impenetrable Effect III (40% Chance) [10942/15003] Impenetrable Effect II Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 60s+ (10 ticks), Dispelable: No Hate: 1 1: Absorb 5 Hits or Spells Seems like the buff no longer blocks anything and lets full damage through.
didnt notice anything out of the ordinary during tonights raids i also just tested it against the combat dummy a few seconds ago b/c i was to lazy to leave guild hall (stood infront of him to take ripo hits) and it absorb 7 ripost hits b4 impenetrable effect 3 faded also just dueled my shaman in the guild hall and it blocked 7 nukes b4 it faded. so should be working fine =P
I believe it is referring to shielding spells with a stated amount that it absorbs. Anything that says it absorbs x hits will still absorb those hits as normal
The problem I was having was during the Aalishai raid. It didnt seem to block repercussion or stipulation of flames, or the wildfire explosions. I used to be able to hit earthforce then run in at max melee and be fine, sometimes lasting untill refresh. Ill have to test it again next week i guess.