Tonight in "Death Peace", one of the xulous mobs we had to kill died to the DoTs I'd loaded onto it, after the entire group died, and we did not get credit for the kill. Now, I know that not crediting the DoT caster for the mob's death in that situation is a long-standing issue, but my question is, "Why?" Clearly, mob deaths can be credited to dead players - I get achievements for raid wins while I'm dead all the time. But even if that's based on the lockout and not the death (which I suspect is true), seems like there are several ways to fix this issue without opening up some back-end can of worms. I'll propose a few possible solutions: 1 (Easiest Solution) - Simply have more mobs than needed spawn initially. The big issue tonight was, after the xulous died that we didn't get credit for, we only had five of the six mobs we needed available to kill. If the instance had instead spawned ten xulous mobs for six needed kills, we would have had no problem. I would rather have to kill extra mobs in every instance than take the chance of failing an instance because of a stupid mob death credit bug. 2 (Slightly Less Easy Solution) - Make mobs respawn in instances. It's nice that instances empty out and stay empty, but it can lead to the problem described here. A simple enough fix would be to let the instances respawn (perhaps a bit more slowly than the static zone) - they're already sparsely populated. I would rather be forced to stay ahead of respawns in a dungeon crawl than risk every failing an instance because of a stupid mob death credit bug. 3 (Moderately Time Consuming Solution) - Give one of the NPCs in each instance the ability to reset any incomplete steps to zero, including respawning all relevant mobs. So, the group takes an errant death and one of the mobs bites it to DoTs - the group leader simply runs over to the NPC, goes through a dialogue, and resets the quest to the beginning of the step that would be impossible to finish. 4 (Time Consuming Solution) - Fix the bug, so that NPC deaths to DoTs always credit the DoT caster appropriately, dead or alive. But in the meantime, while you're fixing the bug, please put in one of the other solutions I suggested (or something else) so that I can stop losing hours of quest time and earning no quest reward for it.