The difference is the Warrior and the SK are getting hit by an AE in addition to melee damage. The SK has clicked his Epic. Whoa look at those offset all forms of damage HP's roll in. No chance that the SK will die but the Warrior is doomed - he can only reduce the damage that the next melee round does to him. He's still stuck with that AE damage. Emergency! Click Flash and quaff that healing potion. Ready Res. Look guy, I've watched knight HP bars in raids and in groups for, my goodness, years. I've played a group geared Paladin to level 85. I KNOW self buff, weapon buff, BP click, /flex... C'mon undead meet your daddy!! there's content where Warriors having more mitigation used to rule and there's content (95% of group content) where close to Warrior mitigation PLUS active and passive combat self-healing knights make Warriors look 2-3 levels lower than they are by comparison. With 2, 3(?) threads devoted to almost clinical descriptions (outright bragging is frowned upon lately - it gets classes nerfed or competing classes upgraded) of how SK's swarm on Evil Gamer you don't think the general population has figured things out?? Really? With Paladins one tanking half of T2/T3 in a single night Warriors aren't supposed to blink?? Yeah yeah - I've heard the It's just like Afterlife having knights tank PoTime AFTER everyone was geared up argument. The difference is Afterlife pulled that off near the end of the expansion. With as little as 10 hours needed to beat T3 from the moment of release that is not much of a throw Warriors at it until we learn the events period of Warrior tanking superiority. With knight effective AC returned from displayed, gear stats, and undisced mitigation pratcally identical to Warrior plus more defense abilities that previously, plus bigtime combat self healing there's no Warrior survivability advantage. There's knight combat self-healing advantage. You can not look at just mitigation alone.