If there is another post about this i apologize i couldn't find it. My Healer merc is casting Hand of Righteousness Rk.II instead of just Hand of Righteousness. The Hand of Righteousness Rk.II is considerable less ac and hp then just Righteousness. Is this correct or some bug? thought there weren't going to be rank 2 spells and definitely thought if there was a Rk.II it should be more hp and ac. Oddly the RK.II does not override Righteousness. Righteousness 197ac and 17462hp Hand of Righteousness Rk.II 168ac and 14748hp [Sat Feb 08 14:08:55 2020] Krewlek begins casting Hand of Righteousness Rk. II.
Bump. This is still happening, not fixed yet. The buff received seems to be assurance rk 2 by stats but not by name.
Bumping won't get dev time, only 6 of us have liked the first thread. Go ask your guild to add likes to get it to "top bugs."
At least at lower levels, the healer merc will cast single target buffs if only one group member is missing the buff. So a temporary work-around may be to have one person in the group at a time click off the hand of righteousness spell. Then the next player in group can click off the buff after the first person gets righteousness.
I lost the post during beta Thanks for re-posting this! A fix won't make the march patch, but I'll add it to my queue.
Turns out this is working as intended. It is inferior so merc buffs do not overwrite player buffs, AND it doesn't use the other spell because mercenaries do not "understand" Unity spells.
well. it shouldn't overwrite a player spell, and if you have better it shouldn't try? Is it overwriting something?
I believe the problem is the merc is casting the group https://everquest.allakhazam.com/db/spell.html?spell=58767 which is less HP then the single target https://everquest.allakhazam.com/db/spell.html?spell=58636 but I'm not sure that a merc has that single target spell.
It has it; it casts it without issue. The gap between the group and single target versions is straying a long ways though. It started out where the buffs were basically identical (Temperance/Blessing of Temperance), but it evolved to where single target was about 10% better than the group version (Assurance/Hand of Assurance). . . until ToV, where the difference is about 25%.
Thanks for highlighting this. I think the confusion from my standpoint comes from looking like RK. II is bugged. I am now thinking Ngreth or another dev wanted to close that gap with RK. II. If a fix is too complicated, I am guessing that block buff is the best option. P.S. Please don't nerf the single-target version of the spell.
Lets look at Spell Data. Righteousness Raw Spell Data https://everquest.allakhazam.com/db/rawspell.html?spell=58636 Lucy Spell View https://lucy.allakhazam.com/spell.html?id=58636&source=Live 1:Stacking: Block new spell if slot 3 is effect 'Max Hitpoints' and < 18962 2:Increase Max Hitpoints by 17462 3:Increase HP when cast by 17462 4:Increase AC by 715 5:Stacking: Overwrite existing spell if slot 3 is effect 'Max Hitpoints' and < 18962 Hand of Righteousness Rk. II Raw Spell Data https://everquest.allakhazam.com/db/rawspell.html?spell=58767 Lucy Spell View https://lucy.allakhazam.com/spell.html?id=58767&source=Live 1:Stacking: Block new spell if slot 3 is effect 'Max Hitpoints' and < 16148 2:Increase Max Hitpoints by 14748 3:Increase HP when cast by 14748 4:Increase AC by 609 5:Stacking: Overwrite existing spell if slot 3 is effect 'Max Hitpoints' and < 16148 I am consistently telling my group members to take off Assurance or Surety just so my merc can buff Righteousness. As mentioned in the above spell data links, RK II should be higher then RK I. Hand of Righteousness Rk. II Hitpoints by 14748 AC by 609 Righteousness ....................... Hitpoints by 17462 AC by 715 Hand of Righteousness Rk. III Hitpoints by 15485 AC by 640 IN GAME: (IN GAME I AM LOOKING AT THEM NOW) Hand of Righteousness Rk. II Hitpoints by 14748 AC by 159 Righteousness ....................... Hitpoints by 17462 AC by 179 In the past, RK II Cleric HP buff spells have always been 'better' then RK I. So two things, Mercs are not buffing better buffs over lesser buffs on players. Righteousness should be buffed over Assurance or Surety. ( Doesn't matter if I group with a player that had his/her merc cast Assurance or Surety on them before they grouped with me... my merc won't buff then unless the lower Cleric HP buff is removed) And, RK II should be higher then RK I Real Clerics Have RK III, is this also lower then RK I? Hand of Righteousness Rk. III 1: Stacking: Block new spell if slot 3 is effect 'Max Hitpoints' and < 16885 2: Increase Max Hitpoints by 15485 3: Increase HP when cast by 15485 4: Increase AC by 640 5: Stacking: Overwrite existing spell if slot 3 is effect 'Max Hitpoints' and < 16885 hmm...