Hail <a forum reader>, I am posting this not as a pity party, a guilt trip, or any passive-aggressive goblin dung nonsense. This is being posted simply to make sure that DBG is aware of the population issues and the negative effects of having geared/overgeared 50s perma-camping entire zones or all useful spawns (in terms of gear upgrade drops). Let me start by saying thank you to those that made the game enjoyable, both in and out of DBG. I tried to make others' experience enjoyable by taking time to drop at least Clarity on every mana user I passed. If I had to hit Origin (dark elf, Neriak, etc), I made a point to drop Augmentation on any remotely melee class, Feedback on everyone, and Clarity on all mana users outside the Neriak gates. If I passed through Upper Guk to get to Lower Guk, I made it a point to stop by any leveling lowbies (solo, duo, or full group) to drop Clarity on all magic users to help make their progress a little faster. I met others who would do the same, one rockin' halfling druid helped jumped my little SK and Druid a few levels in Befallen. When grouping with a person or two, I had no issue funneling Greater Concentration potions to them as it made all of our progress easier and faster. [Small clarification: I have never touched/bought/traded Krono, the plat earned and spent came 'naturally']. I also got the pleasure of seeing some amazing names (looking at you Comcast Nonserviceprovider the Useless....I love you for your name) and hilarious pull messages (looking at you Mr. Troll Warrior with "<%T> touched me inappropriately!" for your pull message). Following the good, is the bad and why I am stepping out. The biggest issue is hardly ever able to find a spot to level or grind unless it was open world chasing random creatures across the Karanas or farming city guards (which seems odd that using an enemy city's guards as it's the only way to find reliable XP). Every noteworthy camp or even decent XP spot has either a 50 duo/trio, a 50 charming and using a rare spawn or quest mob to murder the entire zone (looking at you L50 gnome enchanter using Eirod Haerod to literally murder through the entire Mistmoore castle unopposed). It really does feel like I need to give in to buying Krono to trade for gear or simply accept not gear until 50, then do exactly what these people are doing (locking down a zone). I completely get that Everquest was and is unique in how the gear works (at least for a few more expansions) in that one does NOT need to rush to the hardest content possible to get anything remotely relevant. Additionally, it's exceedingly hard to even try to farm a creature if one does manage to find a 'camp' as a 50 enchanter or magician will just run in, blast the mob (EVEN WHILE I AM FIGHTING IT), loot the body, then grin/wave/rude before gating out. This only addresses the rare/camp spawns, not even the 'accidental' training that occurs. If I am at/near a high value target, level 50s pulling NEAR me 'accidentally' pull to close (by too close, I mean down the hall, into the room, and stand while their train catches up), and then leave once they have dumped half of their mobs on to me as I was in combat with another of the same faction (spoiler: Yes, it's Lower Guk). That being said, I understand we're all working towards advancing our own 'standing' in the game and that's fine. Helping each other out or playing by one's self is also completely fine. However, when we are routinely screwing each other over, acting like pricks, or intentionally trying to grief each other....how long does anyone expect this game to last if we're being a runnyeye and showing our backsides? Again, I cannot stress enough that I am not advocating, demanding, or even hoping for some "kumbaya" happy, magical buddy-buddy community. I would like to (vainly) hope that others consider that if they keep griefing each other for petty, short-lived gains...what happens when they're the only ones left playing/paying? Another incredibly noteworthy point that is specifically aimed at DBG: How are we supposed to deal with having a public zone, as well as the instanced versions, being packed to the max or having 1+ level 50 utterly destroying the whole zone? Can we look at a public instance based on more than hitting the 21 player mark? Some examples might include a kill rate above X hour (zone specific), X rares killed by a player/group with compounding counters for repeat kills of the same named spawn(s), or simply time in a zone not AFK (e.g. 4 level 50s in Mistmoore for 3 hours not AFK is likely knocking out a significant portion of the zone or the zone's named spawns). Finally, the majority of those that I interacted with were great and I wish you all the loots in the world. You did enough to keep the game engaging, fun, and keeping the feeling of that 'old Everquest community' alive. Cheat (enc) and Punish the Lunatic (clr) gating out. Good luck!