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LS Mission. Harsh requirements.

Discussion in 'The Veterans' Lounge' started by Poyzen Frawg, Dec 5, 2023.

  1. Fanra https://everquest.fanra.info

    Thank you for the list. I've updated the wiki page.

    Once an item has been confirmed to work for the mission, I will note that next to the item listing.
    Nennius likes this.
  2. Cadira Augur

    Entwined hammer works.

    My bard was fulfilling the stun requirement with it swinging in primary. She got the message saying he's slightly distracted with each proc. Took an unusual number of procs for it to work (6 to 8 I think) unlike two cleric stuns casted manually, but definitely worked.
    Alnitak and Fanra like this.
  3. fransisco Augur

    does this mean there is a reason for a paladin over an sk?!
    Qimble, Grove, Yinla and 1 other person like this.
  4. Alnitak Augur

    Yippies! The new market for crafted weapons just been reopened !
    Also, I suspect that pets swinging those hammers may trigger it too. And in such case - beastlords', mages', shamans' and SKs' pets can trigger the mob!
    Cadira likes this.
  5. Malore New Member

    I'd love to know if the clickie works. My regular group uses a mage pet tank, so I can't get up in melee most of the time. Using something at range would be ideal.
  6. Malore New Member

    Is it confirmed that they work from a pet?
  7. Sklak Journeyman

    Proc weapons - that specifically cast a stun spell that is normally castable by Cleric/Paladin - confirmed to work. Level requirement doesn't matter - even low level cleric stuns work to unlock.

    Specifically, Gnoll Hide Lariat reported to work to unlock as one example, there is whole line of similar weapons with same stun proc for almost any class. https://everquest.allakhazam.com/db/item.html?item=2665
    Fanra likes this.
  8. Zunnoab Augur

    I'm considering this a bug until devs say otherwise. It doesn't make sense only some stuns work
    Syylke_EMarr likes this.
  9. Qimble Augur



    And some folks are getting Big Mad about it, lol. Because something not being able to be walked through with the SK + Shammy combo is apparently a Problem.
  10. Kleitus_Xegony Augur


    Yes, and I believe that this is how it works for the Paladin stuns (I've only done the mission twice so far):

    The 6 second + stuns are one cast fixes to remove the shielding.
    • Timer 20: Ecliptic Force (116)
    • Timer 6: Lesson of Guilt (117) / Lesson of Remembrance (122)
    • Timer 3: Force of Generosity (119) / Force of the Avowed (124)
    The 4 second - stuns are two cast fixes to remove the shielding.
    • Timer 4: Pious Force (116) / Avowed Force (121)
    • Timer 5: Force of the Umbra (120) / Force of the Wayunder (125)
    • AA: Divine Stun (should take 3 casts by itself since it's a 2 second stun)
    Note: I have not yet tried the Lesson of XXXX stuns but there isn't a logical reason for them not behaving like the other stuns - I forgot about them since I usually don't use them due to the knockback effect.