Yea its like there using the wrong healing spells. It goes good for awhile then downhill. trying to level up some alts killing green and light blues and once in awhile i got to use surviving aa's which i never have to use its annoying. Im using fear crazed rat merc probably doesnt mean anything. My ranger is starting to go insane with lack of healing.
Same on Bertoxx. Level 120, max merc aa's. Annoying is an understatement. If it ain't one thing it's another.
On my paladin, I have to put the group aggro reducer buff on the melee merc. Even then, it's not always enough. Sometimes the merc will quickly get aggro, and other times it will hover around 40%.
On Xegony Clorwork mercs and Banshee Rogue are having serous problems. Not only the Healer Merc , The Rogue is getting the agroo as if the subtle Strikes doesn't not exist.
Wow no wonder I had issues last night with heals! Just looked at parses... yeah hopefully this gets fixed ASAP! Thanks Angeliana for reporting the issue!
Since it looks like it's the bonus loot that might be the issue (I'm sort of stumped how extra loot from a mob connects to mercs not working, but this is EQ of course), was this the first time Live servers got a loot drop bonus? I honestly can't remember seeing it before. Bonus xp, faction, rares, shorter lockouts...yes, but not bonus loot.
120 frog healer merc on Zek can’t heal mage pet tanking light blue mobs. Used to handle with ease. Ozadar of Zek
It means it has been fixed on their end but hasn't been pushed live yet. I guess we'll find out if this requires a patch to fix or if it is something that can be pushed live without a patch.
It means, similar to eating that burro, you have some internal upset. Time will tell if its just gas (hot fix) or the runs (server down)
Nope, I've got 20 merc AAs banked and haven't put anything in to them yet and it's still a night and day difference.
I think there are lots of players that are dependent on mercs working correctly, so I hope they roll-out their fix soon.
Glad to know I'm not crazy, on FV same issue. Spells seem to be either wrong or not working correctly on healer mercs. This HAS NOT BEEN FIXED.
you do know that fixed internally means they have fix but just need to push it to live. 10 to 1 atm they trying to see if they can do it with or without taking the severs down.
The mercenary issue is still not fixed. Healing is about 1/3 of what it should be. Also mobs aren't switching agro targets correctly. They will stay on the tank merc until it's dead regardless. This is happening for players also.