tl;dr -- Can we come up with some kind of alternative for locked doors that have no key quest and require a rogue/bard for very old content? Hi Folks, I read a thread from 2016/2017 about this. https://forums.daybreakgames.com/eq...-can-no-longer-illusion-through-doors.237106/ It seemed nothing came of it. Do the majority feel that it is good the way it is? I just recently returned this past month as my post history will show you, but even so, I have no desire to be a beacon for giving the devs a hard time. Love those guys. This seems like one of those issues that the majority would want some kind of change on, and would not be too difficult for the Devs to fix if the community wanted it. So I thought I would post this thread and see if there is much of a response? The last time I played (very seriously) the content usually was popular for that time period (Seb Crypt in 99/2000) so it really didn't matter. Go find you a rogue friend! -- But now for revisiting old content, it seems broken. To be more specific, I had never done the illusion trick in the past or the shadowstep trick, didn't care enough to go to all that trouble. But this time, I really -really- wanted to do Seb Crypt. I spent 3 hours trying to illusion through the door about a week ago. I knew they said it was fixed, but maybe I would get lucky you know? --- Then I waited to see if a roamer would path to open the door to Seb Crypt, but the roamer stops before the door. -- I finally (and was the most successful thing I accomplished) was able to do all the steps for the illusion trick, and got through the door enough to select inside the crypt the first mob you see. So with my 3 box that included a Shaman and Enchanter, I then made a shaman pet and sent him to attack. This worked! (not really) I agro'ed the mob, and he (and a couple other dead frogs) came out to fight me, but nobody opened that door lol! So I finally gave up and moved on. Fast-forward to last night. I dungeon-crawled all of Chardok and wanted to clear the Royals (my little 3box is up to level 60 now). I never knew the doors to the royals were locked. You see when I played 99-2001, I was just a bard doing my thing waiting for the leader and puller to tell us to go kill! (and of course during velious we had a bunch of rogues). So anyway, I walked by the Queen/King door. Was mad at myself that I didn't go read a thread on them on the internet before spending an hour to 2 hours (don't remember how long) slowly clearing down to them, only to find out the door was locked. I said fine, and moved on to the Prince, I hoped he wasn't important enough to have a lock door, but sure enough he did too. Well this was the end of the zone for me, after all that time, so I decided I would try the trick I learned in Seb Crypt. --- Of course I couldn't get through the door, but again the pet did attack, and agro them all. -- The good news is that eventually I cleared the Prince room. I didn't even know I needed it for Enchanter Epic 1.0 (until later when I googled the loot) but so glad I did get this! I will also add, that two of my characters got summoned by the Prince into the Prince room. That's obviously a bug, but my full group never got summed in there, so being divided we of course eventually died/wiped. It was fine, karma for trying to force the issue, and I did get a Prince kill. I go back, and figure "well guess I won't ever do Chardok at level appropriate times, unless I level up a 4th character and level up lock picking all just for this. You can imagine my disappointment when I looked ahead last night to see if I would miss anything, and saw that I need a drop from Overking for my warrior epic. Now, all of this is not a big deal. Who cares if you can't get into Chardok royals without leveling up a f2p rogue/bard. Also, some of the smarter players may have other ideas/methods to either get items needed for epics. But sucks I won't get to relive that experience. My direction question, and I think i'll put it up at the top along with a tl;dr, is there some kind of dialog we can start with the devs or a system that can be put in place that unlocks the doors on the old content on the main servers? I honestly have no idea how hard it would be to do this and it not affect the TLP, it seems easy enough, just don't patch those, but I'm not a programmer. Only solution I can think of that is "near perfect" would be to make quests for all the keys. Make them long tedious quests if needed to keep Rogues/Bards viable for opening door, but give some kind of alternate method. I only ran into this issue with Seb Crypt and Chardok Royals thus far. (I'm slowly going through my own personal progression expansions/targets) but I saw on one thread on ZAM that I'll see this again a lot in Ssra I think it is. I hope this gains steam, and/or the right person sees it. If all this doesn't make sense or seems a waste, then no problem, I'll move on and assimilate! Cheers.