Timer de-sync also happens without any PC deaths. The out-of-combat timers are are especially painful when it prevents timely paladin/druid 96 percent rezzing and merc switching (no group deaths involved). Another area is chaining combat abilities. A tank going from one defensive to another is often blocked for several seconds, leaving a gap where the (raid) NPC can kill you. Fixes in this area would be really great to have! Thanks.