Discussion in 'The Veterans' Lounge' started by Whulfgar, May 6, 2020.
Nvm you got it
I use a different /viewpoint .. think mine is set to 0 0 1920 715 for my viewport .. so every thing thats covered up is the blackness of the edge of the game content screen I will show you.
I wish they would make an option for on-screen text to be bigger.
Lianeb is correct, some of the different windows were pieces pulled from eqinterface which I further edited, along with all the default windows to remove labels, borders, add transparency, rid of specific elements I didn't want in each, etc.
(The Station Cash/EQ button are hidden behind my loaded spells window which has a hotkey to temp go away in case I ever need to access them)
The only things I think I've changed since that screenshot is editing the spell window to account for the additional slot and the buff/shortbuff windows to account for longer spell names.
The second image is of how the /viewport command shunk the bottom of the screen, (which is covered up by all my hotkeybars an what not any ways) and gives me a huge chunk of more viewable combat window on the sides ..
So when they do updates or such .. does it force you to go back into those files an re edit them to have the boarder-less windows an all that again?
No. I rarely have to edit anything when DPG makes UI changes.
How do you play with so few chat windows ?
I only use one window and 2 tabs. I don't see how you all need so many chat windows.
Where can I get the UI spell window that counts down the buffs? I will totally use that
EQinterface.com look for pieces most authors have Screen shots of them.
Unless you are talking about timers. In that case turn them on in options
Wow, I really like your setup Zvenn.
Separate names with a comma.