Wait, did he just make a post with necro, and revamp in the subject line? There are meme's about the meme's about the original posts on a necro dot revamp being forgotten about, rediscovered, and lost all over again on the topic. This post is not a request to revamp necro dots. I don't even want a full necro dot revamp. I think in general, necros are fine. I know I am. An area we are not fine at however, is swapping out 5 (or 4, depending on your views) wounds dots only to have to keep up the spell swapping that has been necro101 for as long as anyone can remember. I'm not proposing an end to spell-swapping for us. So what am I wanting to talk about? Taking the wounds line, and combining them into 2 spells. To make it simpler to explain..let's rename the spells for the purpose of this post. Necrotizing wounds is nicknamed NW1 Pernicious wounds is nicknamed PW1 Mortiferous wounds is nicknamed NW2 Cytotoxic woulds nicknamed PW2 Septic wounds is nicknamed NW3 The NW and PW spell lines would stack with each other, but the NW series would not stack with the other NW spells, and the same with the PW line. This functionality exists with other classes dots, it could easily be done to this line for ours. So for example, at level 110, a necro's 2 best wounds spells to use would be NW2 and PW2. At level 115, a necro's 2 best wounds spells to use would be NW3, and PW2. At level 120, a necro's 2 best wounds spells to use would be NW3, and PW3. The damage for the higher ranks of the respective lines is combined a little, to come close to approximating what the lower versions would be. When a necro wants to use the wounds line, they would be using 2 spells, not 5 (or 4). The advantage for the necro is that they would never have to switch out more than 2 dot at a time. The advantage to the raid, is that instead of one necro taking up 10 detrimental slots just for the wounds line, they would only be taking up 4. In most modern raids, the wounds line is a joke at this point. They take too long to proliferate, the game is becoming more and more burst damage focused. Using Griklor as an example...they don't proliferate if the wounds wears off when Griklor is in the air of course, and Griklor will soon be stripping all debuffs when he flies off according to a post Absor made. They are naturally useless in restless assault, the first 2 raids in tofs, and if memory serves most combat phases of Tserrina are also over before they proliferate even if we are using funeral pyre. So the small number of chances for a necro to use these lines in raids is met with having to switch out a large number of spells, and also take up an unnecessary amount of detrimental slots. TLDR: The wounds line in their current form in current raids require too much spell-swapping for a class already burdened by it, and take up too many detrimental slots. For the raids where they should be used, a big QoL improvement for necs (and the raids they are in) would be to combine them into 2 spells.