Admittedly I spent zero time in prior lives doing LDoN raids, so I have nothing but expectations from hersay to base difficulty off of... But the first run through the LDoN raids out of CL left me wondering.... How hard were these intended to be? Even with the raid restrictions down to 55 players, I found my cleric rarely doing much outside of popping DA if I healed a tank when we trained ourselves on purpose to clear mobs. 8 - 10 mobs at once at least kept us clerics busy tanking / popping DA through the night. Have other time geared guilds observed similar mileage on the challenge chart? We've only done two raids so far; so maybe other shorter tasks amp up the difficulty. The CL tasks surely did not push that envelope. Not calling for nerfs here, outside of augments LDoN drops are pretty MEH so perhaps the difficulty is matching the reward of incremental character improvement at a few heroic stats at a time.