FV is struggling. Fighting a tree in Frontier Mountains on an alt and it was at 65% health before it started attacking.
we cancelled raids in rathe today ( sunday evening , because of the lag ). 1st boss we had him down to 30 % or so then no one was able to cast or move for one or 2min , and many died,. second try , we got the green aura and we were not even able to move and again many died,. so we cancelled it,
Since the patch, the lag was ok on Vox, but tonight in GD the lag was back again, and it was bad, really bad (I left the zone 1 hour ago, so I don't know now)
On Povar this morning, my team encountered spikes 10-30 seconds in length. We had to logoff and do other things since it was too problematic to accomplish anything in game.
Ooops sorry.. I assumed that part thanks for mentioning it. If I open our guild roster with show offline the game grinds to a complete halt. Not sure why the max per page has such a big effect but that may only be if your guild roster is very large so I should have mentioned that too.
Yeah but the guild roster thing is a one time, long load. That's not at all what they're talking about. (We have almost 3000 members.)
Guild list probably adds to the issue, but in my guild, we do have the insane number of 37 characters (including mules), it's basically a micro guild with my husband, me and a couple of friends who play once in a blue moon, with mainly only 6 people online at the same time (our 6 accounts lol) and ... we're lagging too. Agent Mulder, the truth is out there.