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Kinda small QoL adjustment but if AoC's were given MotM and See Invis...

Discussion in 'Time Locked Progression Servers' started by PathToEternity, Apr 12, 2016.

  1. PathToEternity pathtoeternity.pro

    ...would prevent AoC's from spawning anywhere but the base pick (the only one they work in) and solve the issue the AoC ignoring players who are invis.

    Just a random thought I had tonight.
    Sophism, Finley and Vaclav like this.
  2. Vaclav Augur

    Raising the max zone limit for a /pick for base zones with an AoC would be handy too.
    Sophism and Finley like this.
  3. Ducreux Augur

    I don't understand why ANY zone needs a max player cap at this point. I get that it was helpful in funneling the droves of level 1-10s that were unaware of how to /pickzone a year ago into 50-60 max player picks, but at this point people understand the mechanic enough that we don't need our hands anymore.
    Vaclav likes this.
  4. Weverley Augur

    I just can imagine increasing number of peoples in some popular zones without opening a new /pick would go.I'm trying to imagine CoM at 100 persons and people asking in /ooc CC. Good idea Ducreux.
  5. Sophism Lorekeeper


    I know you aren't so naive as to really think everyone has figured this out. But really, who doesn't enjoy watching someone invis spam ready to the AoC well after their guild zones in ?
    Darkening likes this.
  6. yerm Augur

    What part of his post says something that would cause "without opening a new /pick" to be part of your response?

    If there are 100+ people in COM main pick and someone /oocs CC, I would expect someone would not so kindly inform them that there are other picks to better try their luck with.
  7. Ducreux Augur

    Nobody said anything about reducing the number of spawned picks, just that people don't need the game to force them into a pick because there are already 60 people in the zone.
    Sophism and Vaclav like this.
  8. Kiani Augur

    Sebilis already has a much higher zone cap and people don't seem to have a problem coping with it there. It's not like there are loads of groups in the base pick fighting over spawns like the old days (remember when zone out was a camp, disco 1 was a separate camp to disco 2, etc?) and only a few in other picks.
  9. TarewMarrForever Augur

    I see no reason now to do all three for maximum improvement:

    1) Add See Invisible to the AoC
    2) Add MotM to the AoC
    3) Remove maximum limits on ALL zone instances (not just Base)

    Keep the threshold. Remove the cap.