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Its Time Daybreak just sell us Char Boost / AA Upgrades

Discussion in 'Time Locked Progression Servers' started by Goofy Totodile, Aug 28, 2024.

  1. Goofy Totodile New Member

    Is it not reasonable to ask for a character boost to w/e the max level is for the current expansion / AA boost?!

    A new TLP starts.... Someone hits max level IE 50 or 60... Start a timer in 5-7 days you can sell us a boost to max level! People will 100% Pay for this! For luclin just flat out sell a AA boost if you want to force people to wait 5-7 days sure... Take my money when choose to take it!

    Most of us do not have time to level in the classic eras or at all! (Kids , Job , IRL, BUT MOST IMPORTANT *THE WILL TO DO IT*
    Most of us have done this song and dance 2-5+ Times!

    Level boost - makes char max level with max skills (5-7 days after someone hits max level in current expansion)

    AA Boost - maxes all AA's for all expansions currently unlocked

    (so if someone boosts to level 70 in OOW then buys the AA Boost boom max level and all AA's unlocked and on a FV Server that person raids that night)


    Its legit free money and you remove the afk power levelers this is a win win
  2. fransisco Augur

    isn't it terrible how daybreak is so authoritarian and cruel? they require you to.... here me out here....
    They FORCE your to do the most unspeakable thing possible....
    They make you...

    play the game!
  3. ChompChimp New Member

    Selling a one-off power boost is not great for them.

    Better to sell dozens of Exp Pots, as well as alacrity Pots and Mana Pots. And they also get multiple account subscriptions because people have to box 2 or 3 characters just to level, since they cant find any groups.

    So instead of one account that pays $10 (or whatever) for a boost, I have to run three accounts, each one sucking up $2 - $3 an hour worth of Pots.
    Allworth likes this.
  4. Allworth Augur

    As soon as EverQuest offered Krono for sale they broke the 4th wall and open the gates to real world money influencing Norrath. The horse is well out of the barn and long gone. What is the 4th wall? It's a term in theater where the audience can see the actors but the actors are not supposed to acknowledge the existence of the audience.

    It's something like the Prime Directive in Star Trek where a highly intelligent lifeform (The Federation) observes a lesser intelligent lifeform. It's like a 1-way mirror where you do not interfere with the lifeforms you are observing lest you expose them to technology they are not ready for and corrupt them.

    The same is true of money. Money has tendency to corrupt people. Norrath has its own currency just like the real world. In a perfect world, one currency should not influence the other.

    So here we are in 2024 where on Teek level 50 heroic characters will be purchasable from Daybreak once Planes of Power is released. To be honest, I don't blame them for offering this because they want to get a piece of the huge pie that professional power levelers are making by PLing players every day. Daybreak is leaving a lot of money on the table. Perhaps they'll hire more developers and we'll get back to a more atypical sized dev team for EQ.

    Obviously if we put everything for sale including epics on DBG store, it will be ultimately self-defeating as players will have nothing left to strive for. I understand the frustration of the OP but I understand the side of the equation too. Players will be play for power leveling and there's nothing they can do to stop them.

    The leveling curve between 50-60 is notorious for being overly punishing. Perhaps some special experience potions could be made available to help time-starved players level faster. I'm sure there are other solutions that could help make the leveling process feel more rewarding and interesting. (Revamp some classic dungeons and have special events that break up the monotony.)

    On a philosophical note, the journey should be just as important as the destination. So if your players dread leveling, find it grindy and are paying people to avoid it, you need to ask yourself what can you do to make the journey more interesting. Just a thought.
    Flexin likes this.
  5. Captain Video Augur


    You don't speak for me. You don't speak for anyone I play the game with, or anyone I've ever in the past played the game with. For every one player who buys a PL, there are 100 others who are perfectly capable of leveling themselves to cap, without spending a dime, and they enjoy the journey. They play this game for pleasure, not dread. If you can't see that, try actually playing the game some time.

    But oh wait... you say you did try to play the game. It's hardly surprising that a person who posted in a thread in this very forum that after buying personas, he couldn't get one character higher than level 9, and who would then turn around and blame his performance on dread. Maybe there is such a thing as Kerafyrmia.

    OT: There are character boosts (aka heroics) on sale in the market today. You can jump start your character to either level 85 or 100 immediately, with thousands of auto-granted AAs. The only requirement is that you play on a Live server. TLPs have a different purpose. For the people who say they are bored with the TLP experience, they're all free to go someplace else, such as a different server.
  6. Yinla Ye Ol' Dragon

    Most players have no issues getting to level 50, after all in classic there is very little else to do. This year with Kunark unlocking at the same time as classic the slog to 60 was a bit rough, but the majority of players had no problems getting there in a few weeks. If they do a Kunark or later start again I would like to see an exp boost for those expansions.

    I would like to see the auto grant kicking in a little earlier than it already does, for example Luclin AAs being granted in LDoN era. This is long over due on Live servers.

    I don't think EQ should be selling power anymore than they already do, EXP pots speed things up, they don't remove the need to exp.

    Those who pay for PLs are in the minority, not the majority.
    Flexin likes this.
  7. Flexin Not an amateur

    I may be one of the few who sits in the middle of grinding and PLing. So I will take an attempt at being devils advocate here.

    Very briefly, I meet most of the same requirements I think a lot of the EverQuest'ers meet. Wife, Kid, Responsibilities, Full time job (12hr shifts overnights), and I attempt to be a full time raider and keep my main character and my boxes fully geared.

    With that being said. There are MANY players who work from home, retired, and/or disabled, kids are grown, divorced or what have you that allow them infinitely more time to be an even more full time player of the game than what I am or could ever be with my responsibilities. Since this is the TLP forum I'll keep my remarks solely focused on TLP's and I will say that TLP's move relative to how much time you have to commit to the server/game. For someone with their only responsibility being EverQuest they are going to think most TLP's move at a snails pace - max leveled, AA'd, augs, geared, quests, keys completed all within the first week and then for someone like me who tries to commit as much time as I can, it's a blistering lighting pace that causes a ton of FOMO.

    PL'ers have their place on the server for people who can't commit enough time but still find it enjoyable to raid. I think most of us understand their value even though we don't all like their spam or practices - we at least know why they are so prevalent. I personally will use the service to help level a box if needed or catch up on AA's if I am behind. Where as our hypothetical other person who has much more time is already looking forward to the next expansion unlock.

    I think the service that OP is talking about would have a place for many people. The positives and negatives in an early TLP I think weigh in that negative. However, I think the catch up service being implemented in Omens and beyond - a few for levels or maxing out AAs, that would be great. I think about all those guilds I've been in that collapsed because of no warriors or clerics on a raid and the people that were probably willing the main change decided not to because they were so far behind with levels and AA's. Tired of being a druid and want to be a max leveled bard - for $50 you can now be a main raiding bard on a persona and just have to worry about gear from raids. It sounds great to someone who has less time, but the flip side to this situation is the person who has more time will feel slighted that the work and time they put into their character is mostly meaningless if someone with a $100 in their pocket and be maxed out after they put in hours of grinding and corpse recovery's, etc etc.

    I think it would take the essence out of what is intended from EverQuest - which I think is rewarding players effort and dedication. I also think we are at a point in the life of EverQuest where I would prefer they keep the lights on so I can continue to enjoy a game I love very much, and if that means services like this to get people to keep their subscriptions paid for, guilds full, the world lively - then I am okay with it.
  8. Twizle Elder

    If DBG sold char boosts and AA upgrades it wouldn't prevent AE PL, as typically DBG sells things at to far high of a cost compared to the ingame kr cost of AE PL that is typically earned through in game activities as opposed to buying krono externally.

    I would personally like to see the introduction of the character boost in the same vein as WoW, which is prior to an expansion release, you can purchase a fully leveled / decently equipped toon ready for the next era

    I would also like to see auto grant aa Changed to simply be the last level increased expansion as opposed to the very long delay we see at the moment
  9. Yinla Ye Ol' Dragon

    I don't see us getting a char fully ready for the next expansion just prior to its launch, as they have just launched a level 50 heroic with PoP unlocking. I'm sure you would be right that the cost of char boosts would be far higher than a straight PL. I'm tight so I don't pay for anyones services. :p Had a few free PL sessions with chars outside of the group in places like Unrest and Guk.

    I think I'd prefer to see a 2 week EXP/rare bonus prior to the next expansion unlocking. This gives players a boost to get levels and AAs if they are still needing them and also a increase to get any gear they maybe lacking. While we are having loot party on Teek right now, future servers may not.
  10. Silver-Crow Augur

    To be honest...

    Sell a boost that boosts a persona to either the max level of the expansion, or the max level of the highest class on the character.

    e.g you have a lvl 125 mage on live, buy a boost which will then max one persona on the mage to 125.

    if you have a lvl 107 mage on live, if you apply the boost to the persona, it would only boost to 107, even though the expansion level cap was 125.

    It would get round the 'done the progression xp' and wall alot of persona's have. You still have to do all the non auto-granted AA's, so it's not a complete pay to win, but i think this would make persona's much more usable.
  11. Tyranthraxus Grognard

  12. Montag Augur

    Every single time I have quit EQ it has been because a new expac dropped and I couldn't face the grind.

    This would be great for me.

    They usually release two TLPs a year so just make one have it available and the other not. Then watch the one where it's not available fail.
  13. Fluid Augur

    I actually found some of these suggestions interesting. Thing is, I am a bit conservative so my tempered view.

    It's OK to try anything once or on a reduced number of servers. That is, go ahead and make a single TLP although you would have to drop the 'P since... I guess you could call it progression if you had to buy level 50, 55, 60... and couldn't just buy 60.

    I was happy as a lark with Rizlona. IIRC the numbers there were roughly equivalent to everything else. I don't like getting shut out of TLP of the year if they both have a New Roller Disco format that I don't like. A single server with buying max level characters wouldn't hurt my feelings. I may not play it, but if it is profitable to DB more power to them.

    Some stuff is already there on Live. I mean you have Loyalty vendor, the jewelry dudes who even sell Magician focus items so you don't have to get your epic. Sure beats Plane of Hate or waiting for the Darkened Sea.
  14. GameKiller Elder


    You had me at "Its Time Daybreak just sell..."
    Tyranthraxus likes this.
  15. sadre Augur

    You have looted A Rod of Barry Bonds.
    Captain Video likes this.
  16. WeCameWeConquered Augur

    I'd much rather there be a way to pay DPG directly for levels / AAs instead of the automated power leveling machines running 24/7 doing it for krono. It is pretty sickening to see these people advertising their automation & disrupting zones with nothing ever done to them; on the other hand, a lot of people seem to want power levels.

    DPG should just cut out the cheating middle-man and sell direct.