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Issue with /run

Discussion in 'The Veterans' Lounge' started by Maasq, Oct 30, 2014.

  1. Maasq New Member

    Characters have stopped running (seemingly at random) for probably the entire history of the game if they zone while on Follow. Would it be possible to add a new command /Run On, so that it could be put in a macro to enforce run on a toon after zoning? Simple (I'd hope) change that would positively affect the experience.

    Thanks

    Maasq
  2. Koryu Professional Roadkill

    It's not random. Let's say Cleric is autofollowing Warrior who is running through Dream Feerrott to the House of Thule zoneline. As Warrior comes to a stop in front of the door to click it and enter, Cleric slows down to stop behind Warrior. The autofollow program toggled from Run to Walk so that Cleric wouldn't run past Warrior. You'll notice that you don't experience this problem when it's a zoneline that you have to run through instead of interact with, for example crossing from West Karana into North Karana.