Is the Separate Pickpocket Loot Table a Myth?

Discussion in 'Time Locked Progression Servers' started by TLP Addict, Jun 8, 2018.

  1. TLP Addict Augur

  2. Bobbybick Only Banned Twice

    Yes

    It is easily seen in game by finding a mob that typically always drops cash (hill giants work well) pickpocket them for like 2 minutes then kill them. You can only pickpocket a mob down to 1p 1g 1s 1cp so when you kill it that's what you will get.

    So if you are in a group and notice that every mob is dropping 1p1g1cp1s or some split of that amount, there's also a good chance a number of your gems may be "missing". ;) Though with modern DPS numbers it would be pretty hard for a rogue to pick something dry before it dies.
  3. Aziuno Augur

    Keep in mind this is mainly a classic growing pain. I believe once mobs are level 45 or higher, the rogue needs to be at least 5 levels above the mob for a successful pick pocket. At this point, most exp groups will be closer than 5 levels of the mobs they are killing, or the mobs will be higher levels than the players. In addition, you can only pickpocket mobs that are tagged as humanoid in the game. (May not appear humanoid, but things like bears, wolves, elemental etc are not pickpocket able for the most part.)
  4. snailish Augur

    Due to their advantageous height, halflings and gnomes should have an innate "detect pickpocket" ability that when activated, allows them to push "counterpickpocket".

    This of course would be cyclical among all gnomes/halflings so in a group (if people pay attention to the hotkey) you could in theory perpetually repickpocket the same gem for infinity using counterpickpocket.

    Endless fun for all. #patchitnow
  5. HoodenShuklak Augur

    Fortunately this never comes up because when these small amounts matter in classic to velious nobody rolls rogue anyways.
    Bobbybick likes this.