Interesting read about court ruling against in-game gambling

Discussion in 'Time Locked Progression Servers' started by Risiko, Apr 20, 2018.

  1. Spring Rain New Member

    Nobody should care what the 9th Circuit Court rules because they have a huge history of having their rulings turned over.
  2. HoodenShuklak Augur

    Nobody here does.
  3. jeskola pheerie

    Well, if the Netherlands said it....

    Isn't the Netherlands a fictional fantasy realm? It sounds like it...
    Machentoo likes this.
  4. Machentoo Augur


    Pretty sure that's the realm between worlds in The Magicians.
    jeskola likes this.
  5. NoWay Augur

    Lol EQ is free to play.
  6. HoodenShuklak Augur

    Casinos have no entry fee either, and that includes their most hopelessly addicted slot addicts.
  7. NoWay Augur

    As I said before EQ is free to play, disregard this thread.
  8. Hithere New Member

    The chance that mob A will drop that piece of loot, so I can sell it for plat, so I can buy a krono ....
  9. HoodenShuklak Augur

    Only if you're willing to roll the dice...
  10. TLP Addict Augur

    The only gambling in EQ is player run casinos which I believe have been cracked down on, and arguably the old Shadow haven casino.
  11. Trizek Augur

    Kronos and Everquest are by no means a gambling feature. Don't take a stick and try and convince us its a firearm.

    These Countries are mainly referring to games such as CS:GO, PUBG and Fortnite in terms of "Gambling" with their loot crates, and the other games following their path.

    Kronos have no form of a "chance" to receive a grand prize that encourages you to keep buying them. So again, don't take something that has no affiliation with gambling and try to convince people it is with your poor analogy.
  12. svann Augur

    If a chance to win loot is gambling then every mmorpg has it. Even before kronos there was a market for sale of in game items for real world money. Its not kronos that are gambling it is the RNG itself. But the idea that any court would ban the idea of loot dropping based on a RNG is absurd.
  13. MoveFastRZ Bloodsaber

    Academics who study compulsive behavior/behavioral addictions (of which gambling is the most widely recognized variety) have been pointing out strong behavioral similarities between compulsive gaming and compulsive gambling for many years now. Loot crates which can be bought with cash, which offer no specific reward, and whose rewards have real life value, makes game designers very vulnerable to the obvious accusations related to this research. The use of these types of crate sales was shortsighted, because it makes them vulnerable.

    To give an example: In Japan, pachinko balls can't be traded for cash winnings. You trade them for a rock or a clock radio and then the store next door buys your pachinko trinket off you at the rough cash value of the balls, with some fee deducted for the service. It's gambling without using that word for it, but you'd better believe the government keeps a close eye on the various unsavory people who make their living at that business.

    The Dutch and the Scandinavians are usually the first to regulate. Other European countries tend to follow, and it's an open question how far it spreads. Certainly, the US is a more regulation-averse society.

    In all candor, I think it's probably high time this kind of stuff was looked at in countries other than Korea. The way it's being pursued seems initially sensible, and I hope it results in fewer young children developing compulsive behavior at a period in their lives when they are very vulnerable to what they're being presented with on their computer screens.
  14. GeauxTigers Elder

    EQ doesn't need gambling - when you spend countless hours leveling and reach any kind of 'milestone' as judged by your brain, you release a flood of endorphins to congratulate yourself on hard work paying off.

    It has been known almost forever this is how the brain works, see: Build the pyramid and i'll feed you and your family.