Instanced Trakanon- Inconsistent Loot

Discussion in 'Player Support' started by Bitzy, Jul 15, 2019.

  1. Bitzy New Member

    Our guild can't help but notice- when we kill most Kunark dragons in instances we get what appears to be normal 2-4 items and a pile of spells, but when we kill Trakanon we get 1 equip-able loot, a spell or 2, and around 12 teeth for Veeshan Peak keying. Venril Sethir generally drops 3 loots as well, although only 1 is an armor piece in every kill we've done since Mangler unlocked Kunark.

    I'm not here to complain except it doesn't line up with loot in general for the era if including risk vs reward, and Trakanon seems least rewarding for whatever reason of many of our other encounters despite his increase in difficulty say over Talendor or Severilous. He's higher level and has more devastating abilities.

    On the other hand, if we're being given more key parts than would be normal in open world kills on Trakanon for example- This seems reverse of what would be helpful to guilds that aren't pushing for Veeshan's Peak. The guilds that are in Veeshan's Peak already are also the ones killing Trakanon in open world consistently- implying they're getting enough keys due to their improved opportunities to kill Trakanon over more casual guilds. The extra keys don't really help a more casual guild that will take weeks to get the rest of the key quest completed.

    In summary, the rest of the key process for Veeshan's Peak (such as Ancient Jarsath, Pained Soul, Verix Kylox remains, ground spawns, etc. hasn't been accelerated to match the drop rate of Trakanon's tooth key components from instances- so more casual guilds like my own probably appreciate more loot from our instances than more key parts as getting the rest of the key put together will probably take weeks- weeks that we could use to collect his teeth at a casual instanced rate.

    In my dream world which the dev's can take suggestions from and potentially make them a reality- what I want is for Trakanon and Venril Sethir to drop 3-6 of their unique loots per kill in instances- drop less teeth if that's the cost for the trade, and an increase in spawn rate of the key components for the rest of the key associated with entering Veeshan's Peak to match the demand of the 3 month window that Kunark entails. If we got 3-6 of Trakanon's and Venril Sethir's loots per week for 12 weeks we would end up with 36-72 raiders potentially with a full set of Kunark armor instead of 12 people with most likely only 1 piece of each of the sets. It seems like this would be much more viable in keeping with the classic format where when we raided plane of hate for 10 weeks, everyone had a set of planar armor that showed up for raids consistently.

    Thanks,

    Beerd
    <Heroes of Swords and Boards>
  2. Bitzy New Member

    Key Parts Math Wise: If 5 prime time player base guilds get 12 teeth per week from instances that's 60 teeth total per week.

    If there are 2 picks of Karnor's castle open during prime time on weekdays, and the spawn rate of Verix Kylox is once per 3 hours, and players are playing 4 hours per day Monday through Friday- 40 hours of farming yields 13 key parts per week matching to the rate of the 60 teeth per week from instances to fight over...

    The rate is seemingly approximately the same for pained soul and rotting skeleton spawns in Trakanon's Teeth and Dreadlands respectively.

    Ancient Jarsath can spawn back to back 5 minutes apart, but in general there are about 1-2 ancient Jarsath's spawned per pick per 4 hours, and there's not always 2 picks open, but for the sake of argument lets say there are always 2 picks. Yielding 2-4 key parts per day that's 20 key parts to fight over for the dedicated 60.

    Without manipulation- approximate opportunity to complete a key in 5 weeks is sub 50% for a player playing 20 hours a week or less.

    ~300 Trakanon Teeth
    ~65 Verix Kylox key parts
    ~65 pained soul parts
    ~65 rotting skeleton parts
    ~75 Ancient Jarsaths

    This matches up to my earlier post concerning casual people, who aren't playing 20 hours per week outside of raids. They have Trakanon's tooth in their pocket, but the reality of completing their key quest is junk because virtually everyone has a tooth from Trakanon and the kill stealing and bickering caused by the other camps demotivates people to even log on except for to raid.
  3. Bitzy New Member

    Should this be posted on the progression server forum instead of here?