I like your seedling of an idea here a LOT - I will expand on how I could see it working below. We have just under 4 years until the 25th Anniversary of the game A 3 part Epic quest spread out over 3 expansions where in each expansion a PART of the eventual 25th Anniversary Epic 3.0 weapons were done makes a lot of sense, while the original Epics & the 2.0 had individual stories that led into individualised content the 3.0 wouldn't necessarily need to follow that same model, to stories behind Epic group quests could be built in such a way that the whole group are working on a part of that epic & each part of the progression addresses a certain class's part of that. For example: 2022 expansion 8 Zones Each has partisan tasks, mercenary tasks & 2 group missions Have each of the 2 group missions award 1 reward on a separate table that is a player class specific Epic 3.0 part - 16 classes now have 1 part of their Epic 3.0 for 25th anniversary, tie in the story behind the epics in with the story arc - on the raids that mirror the events of the second mission in place of the Epic 3.0 part either have nothing or something else cool that ties into the story even though it isn't an epic 3.0 part, one or more of the partisan & mercenary tasks could also be tie ins to the story behind the epic 3.0 2023 expansion: Would follow the same model as the above advancing the story & the Epic 3.0 quest to the second stage. 2024 expansion Final stage of the Epic 3.0 Quest as part of the 25th Anniversary Follows a similar tie-in model as outlined above but here the raid for each of the zones awards pieces of an artifact, you need to collect 1 piece from each & every raid in order to create the final artefact that must be handed in to complete the Epic 3.0 Crowdsourcing of some of the process may be a great way to have some community involvement in a long-term project like this & it would still allow the team to continue to create revenue-generating expansions, the 3-part Epic questline could be built in such a way that every class is involved in every other class's ongoing quest. I'm just outlining what I think could be a working structure that could be used & it is different to the way the prior epics were done because doing them that old way is not workable with the current resources available. Epic 3.0 - built over 3 expansions has a nice feel to it, so here all I;m really saying is that epic 3.0 can to a large degree be piggy-backed onto the existing content creation stream. Some extra criteria, achieves for challenges etc that tie into it or are optional parts could also be worked in if the team feel a need to create some special conditions without creating too much workload.