...But I had a thought earlier when talking with some friends. The main reason that F2P players end up drifting off, or not sticking around is AA's. No, I'm not talking about the grind for them -- that grind, and the loot grind, are essential parts of having fun with this game. I'm talking specifically about F2P peeps having an AA cap, especially now that we can't even store more than 250 AAs. If someone's trying to convince a group of 4~5 players to come over with them, or try the game out, the AA cap is an instant turn off when it comes up in conversation because you can't hide the fact that AAs are absolutely necessary after a certain point in the game (And arguably before that point, really). One thing I feel might work to help F2P players out is an AA Cap expansion item bought with loyalty. Loyalty accrues relatively slowly unless you're a subscribed member, so it wouldn't be a guarantee that you would be able to explosively raise the cap either. Each purchase could be something like a 500~750 AA cap increase. Instead of being available only to members like the Plat bags or Character slots, it could be made only available to F2P instead -- seeing as P2P members don't have a cap.