There is a certain pace to the game up until 70-75. The skills that you have, things like healing, CC, debuffs, etc, all fit really well together with incoming damage and managing fights. When things go south, the time it takes to cast a heal vs how fast someone is going to die is really well balanced. That starts to go away in the 70s, and becomes fairly horrible in the 80s and up. One of the things I hate about WoW, and why I don't play it, is because the skills you have, and the timing of the game don't line up. You have 30+ meaningful things you could do, and fights are over in 5 seconds, usually while you're stunned. This is exactly my beef with late game EQ, it turns into a twitch reflex game where a mistake = someone dead within 5 seconds. If you put a party together in Seb, with era appropriate gear on, the pacing of those fights is to me, the best EQ balance wise. Things can still go wrong, and you can still wipe, but you wipe by attrition more than you do just getting insta gibbed. I have some really fond memories of fights in seb when it was current content, and ending up getting a couple of adds trying to break a camp. The ebb and flow of a fight like that, probably lasted 10 minutes or more, was amazing. There was time to actually use all of your skill set, instead of 'opps, got agro, dead'. I've been wondering why I constantly feel like I'm hitting a brick wall whenever I get any characters into the mid to late 80s, and why I tend to keep starting over, and playing on TLP servers, and this is it for me. Every other MMO out there is twitch based, everything dies fast, including the player. EQ in the earlier levels is the only MMO I know of where fights can actually develop and you can run into things like running out of mana as a loss condition. Oh well, problem solved for me I suppose. I'm just going to quit butting my head up against something I really don't enjoy. I love EQ up through PoP, and will happily play that with various classes until they shut the game down.