Hyped for Selo TLP. just me?

Discussion in 'Time Locked Progression Servers' started by Slades, Feb 16, 2019.

  1. Sennik Jevest Elder

    Selo's is going to be better than people are predicting. At first I was like, "Yeah make unlocks 2 months" But I don't think that is the point of the server. If you want to complete all content before the next expansion and start at PoP, Coirnav is right there.

    If you want to be at live in 2 years with double faction/exp/rare spawns. Selo's.

    That being said, I would be okay with 6 week unlocks. Honestly though, even if they go to 2 month I'll be on Selo's.

    Also YES to FV loot. NO to dropping true box. Anyone who wants to box 6+, Skyrim is that way. This is an MMO, not solo player.
    Crayon123 and ECrack like this.
  2. Crayon123 Augur

    Right on the money, couldn't have said it better myself!
  3. Umul Augur

    The server will be at live, but I'd be worried there are no players on it. This is a unique server with a zillion cool reasons to play on it, history shows the average TLP player bails every winter for the new TLP in the spring. Maybe this will break the mold, but I don't see a lot of people chomping the bit to play Live.

    edit * Not counting my peeps on RF and LJ who stayed through 3 new TLPs.
  4. Crayon123 Augur

    At least for me, the reason I usually bail on these TLP's is because of guild burnout. We make it anywhere around Luclin - GoD eras and, depending on the unlock timers, people start dropping like flies after raiding the same content over and over again. Kunark just sucks, and we always lose a ton of players to general boredom or that god awful keying. VT trash is one of the real guild killers too, people just stop logging on after they get what they want because its mind-numbing. PoP usually seems to go pretty well, but then GoD comes and people seem to drop off again and don't enjoy grinding those zones for months for whatever reason.

    Selo's concept is "NEW" enough and the timers being less than 3 months, I'm hoping there will be incentive enough for players to stick around and not experience the burnout or getting BIS and stopping logging on. It's an experiment that will have a lot of initial appeal, I just wish it was 6 weeks or 2 months. Long enough to complete the content and feel satisfied with it, but short enough not to experience the 3 month+ burnout and boredom that always hits.
    Sennik Jevest likes this.