And that is the problem right there. If the dev team is needing to add outrageous rewards to prod people to do things, perhaps they should look at the actual issue -- people have no interest in doing those things. Perhaps they should spend their time adding things to the game that people actually want to do. Things people actually find fun. Make fun things to do, and people will do them without needing outrageous rewards. It's a game, make it entertaining and engaging. And that is the basis for my opposition to adding an enticing reward. It coerces people in to doing the tasks, giving feedback to the dev team that people do these things and rewards bad game design with a sense of participation in such tasks. Just because some people are willing to suffer through tedium so that they can show they're better than other people doesn't make it a good idea.