A bit of background, I'm power leveling some new characters and am hoping to use the Necromancer's Remote Sphere of Blight ( 1: Aura Effect: Blight Effect II (PCIObNecS22L109EchoDmgPulseRk2)) + Death's Effigy to do it instead of the more conventional damage shields. Using the sphere would give me an effective AE damage of 30k DPS instead of the ~1k or whatever I'll get from a damage shield. When it works the damage from sphere isn't attributed to my necro and is instead attributed to my noob druid that pinged a mob for a few damage with Tremor. This works, but I'm finding it impossible to time when I should cast the Sphere so it ticks long enough after casting to get Death's Effigy off. So far I'm like 50% successful, but all too often it'll damage the mobs before death's effigy can cast. The only thing I've tried is DoTing my necro and then timing it from when the DoT processes, but that hasn't been deterministic so far. So we all know that ticks occur every six seconds. When a tick occurs buffs, DoTs, HoTs and some misc scripts are run. Some items like the Sphere pulse every three seconds. It appears that every character gets their own tick counters rather than there being a server-side tick that is used universally, which is why you won't see DoTs / HoTs always synchronized to six second ticks, but instead process at different times. I have a few questions that might help me understand ticks. 1. How do I know when a mob / server tick will occur? 2. How do pulsing spells relate to ticks? 3. How can I know when a Remote Sphere of Blight will tick after casting?