Classic, Kunark and Velious were great for the casual gamer mindset. You could accomplish everything you wanted while only having to raid once a week if that. Epics were nice but not necessary, there was no group content that required raid gear to complete and you didn’t get judged by how many aa’s you had but by how you played your character. tier 1 raid gear was easy to attain with a small raid in Velious and the components were easy to farm. No tradeskills items were locked behind raid zone barriers and the tradeskills path was available to raider and non raider alike. All this changes starting with Luclin. The game almost intentionally alienates non raiders and culminates in PoP with 90% of the content locked behind flagged zones that required raiding. The content opens up quite a bit again starting with Omens but it is a long slog through Luclin, PoP and GoD and for the non raider. LDoN has been the only legit gearing path for the non raider through PoP and GoD and should just simply be released with PoP. Non raiders tend to become raiders starting in Omens because full instancing allows them to join guilds that raid on schedules that they can manage in their lives. Even raiding 1 day a week can get them a few pieces of gear that make the overtuned group content possible. AoC’s Don’t change the ridiculous backflagging requirements of POP and GoD but they do make it so backflagging can be done on a schedule which definately attributed to the success on Phinny of retaining players through PoP and GoD. The rule sets for both Aradune and Rizlona, combined with AoC’s should be able to get players over the PoP/GoD hump but people are going to drop off because expansions are too short and they will fall behind and people will drop off because the expansions are too long and they are bored.