I have been thinking about the time it takes my guild to distribute loot after raids. I want to find ways to speed up the process while maintaining accuracy/transparency etc. A blind/silent auction system would not be well received. We've used essentially the same system for at least 10 years. It has always been an element that slows down the raid, which I think is normal, but I am looking for ideas to see if they may be a good fit with our membership. It is generally only a 10-15 minute process when people predominantly want items on their mains. It can take 25 minutes on events where the loot primarily goes to alts, such as the CotF spell runes. Currently we use a single channel for open bidding. We don't always have a lot of Loot Council online so we would be resistant to things that would split up the team focus too much since they try to catch errors as they occur before things get looted. We are discussing having multiple channels. Have you had good success with maintaining say 2 or 3 channels to decrease the bidding time? Is there any way that you implement the channels that reduces the "oops I bid in the wrong channel" kind of issue? Our loot system is stacked pretty heavily in favor of mains before alts. However, after a while T1 events which we still farm weekly are almost entirely for alts/new recruits/guests. How do you keep the process fair for giving people a "reasonable" amount of time to get to the loot especially when you factor in some people have slow loading times etc. We have no way of knowing where the alt is located or which alt people are bidding for with how we currently do it. Does requiring the alt to be in the guild hall help? I personally don't want to make it a box-alt versus same account alt differentiation. Does your guild allow people to bid for alts during primary phases of loot distribution? Did that decrease or increase the distribution time for your guild? What are your experiences?