After playing on TLPs for the past several years and finally landing on SELO it has become apparent to me that the Pacify line of spells could use a revision. As we all know the Pacify line of spells which Cleric, Enchanter and Paladins get is one of the best utility spells for those classes. While the Enchanter has other things they can use (Mez) Cleric and paladin rely on slowly breaking up a camp with pacify eventually get a rhythm in the camp. The limitation of this spell is that it will only affect creature of the same max level you can become in that expansion. So if your max level is 95, it can affect only level 95 or lower mobs. Starting in VoA and beyond all the zones beyond the first or sometimes the second zone over 80% yellow con mobs that are 1-3 levels above the max available player level. This makes the spells all but useless. So what is the point of this spell? How do the Devs see it? What would make sense to me is to create an AA line starting at around level 90 that raises the max level of mob that can be affect by the current line of spells by 1, 2 then 3. by unlocking these AA's you would be able to affect up to 3 level above the character max level like Mez does. This would also allow an AA line that could be expanded upon each level increase expansion to now push that next unlock of spells up the same way. I am of the belief that anything we can do to help the poor clerics feel more loved is a good thing. Pulling is a critical feature in the game and too often at the higher end game it can be rough without a couple of key class in the party, especially with those tightly packed rooms. thanks for the time and responses on this, especially the Devs.