Look everyone knows exping in the early eras is very tedious and has a very high burn out factor! We know the problems from charm petting to AOE killing so what can we do? We know we only have a limited amount of camps in each era I Dont think Dark Paw is going to instance every dungeon in the game per ERA which would be an overall a QOL... Having a private farmable LowerGuk instance on repeat is a good idea but it only addresses the issue of bot Farmers or people complaining they can not get a specific camp! I mean if you can have any dungeon with an instance where mobs respawn you should be able to get any item. Removing raid targets from SOLB / Permafrost / Velks etc so players can just farm the camps / exp would solve that issue. Should exp just have flat rates going forward? Light blue = 1 blue exp at any level | Blue mob = 2 blues of exp at any level | Even mob = 3 blues of exp at any level | Yellow mob = 4 blues of exp at any level | Red mobs = 1 yellow of exp at any level | Triple that for AA That might be a little extreme but we can at least try and tweak those numbers above. I Suggested turn raid exp into group so guilds and people can just plow through mobs. I heard a ton of Bot armies will love this?? 3 years of Phinny i honestly never had an issue with them and i dont care about them. I for one hate having to roll an enchanter every TLP! Guild leveling groups could spice things up and you wouldnt have to worry about being the right class or being able to get a decent camp or group.... Just kill stuff and add to the fun??? Anyone have any better ideas?