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Headshot/Decap - You're kidding right?

Discussion in 'The Veterans' Lounge' started by Kalipto, Feb 19, 2014.

  1. Sinestra Augur

    Logic also dictates that if I hit you with a giant axe or a tiny dagger it won't do anywhere near the amount of damage as landing a comet on your head. Dead is dead in EQ, so there is no reason to change that aspect.
  2. Broozer Augur

    rogues and zerkers got the shaft because both can't simply root a mob and range it down. They lost the proc rate and survivability as a result. Rangers at least did not have to compromise their survivability in the nerf.
  3. Sinestra Augur

    Didn't decap trigger off of thrown items? I honestly can't remember I just know people have talked about it.
  4. Broozer Augur

    It can, but I'd like to know where the zerker's ability to root anything other than themselves comes from ;)
  5. Sinestra Augur

    Snare is just as useful and keeps you entirely out of melee range.
  6. Folkar_CC Journeyman

    Utdaan, They are just targeting former Al'Kabor players with bad proc rate. :D
  7. Broozer Augur


    Careful- the slippery slope in this direction will then add mob root, harmony pulling and self heals to zerkers and further reduce ranger distinction (one can dream ;) ).

    Getting back on point, I agree that the concept of 'headshot' should affect anything with a head like decapitate does. But before applying nerf bats, consider all aspects that get compromised.
  8. Sinestra Augur

    There can be arguments for everything and against. It all just comes down to how desperate and ridiculous they are.

    They do need to drop the humanoid requirements on headshot and assassinate and make lower level versions of decapitation so that berserkers can start learning it as early as rangers and rogues do.
    Tharrg likes this.
  9. telechir Elder

    Also remove rear-arc requirement for rogue deadly strikes if the chaotic stab AA has been purchased.
    Harabakc and Sinestra like this.
  10. Baddax New Member

    This is what I have seen in the last few weeks head shotting and paying more attention than normal. If you arrow a mob down to 1 % health and do not dot or nuke for the final killing blow, but shoot an arrow, it will always be a head shot. It will go off for the normal head shot range of damage, i.e. a very large number and say you have delivered a fatal blow. Now this really isn't a valid head shot, but something in the code that just makes it so that if a shot by an arrow kills a mob even at 1% health it will call it a fatal blow and give you the head shot. You can arrow a mob down to 1 % for 10 minutes and the last arrow, if it is an arrow that kills the mob will head shot. You can dot and nuke and still get this if the killing blow is an arrow, but if the killing blow comes from the dot or nuke you obviously won't get a head shot. So technically you can head shot every mob, but I would say that a head shot in those instances is not a valid triggered head shot, but a code glitch.
  11. Baddax New Member

    Another thing I have noticed is that if using a bow on light blue/green mobs I get a much higher rate of head shot procs than I do if the mob is very close to my level. In other words I don't believe it to be modified by dexterity alone, but by a dex check against some defensive stat or mob level itself. In truth I haven't fought a lot of near level mobs, so my sample there is limited, but it is what I have seen so far. Anyone else noticing similar patterns?