1. Economics 101 - Supply and Demand. Marcia is now a permanent NPC. Her inventory will rotate infinitely with duplicates upon duplicates. Furthermore, many of her prices are NOT 10-100x norm but near or at today's asking (Earring of Living Slime = 10.4 million, Mosscovered Branch = 7.1 million). You also need to factor in inflation and, independently, the Firiona Vie economy. It is likely in the future (if these items are kept trade-able), they might be seen as "toxic assets" or de-leveraged investments (after the hype) to be traded for "better assets" (new global chase loot or ornaments) - possibly sending prices FAR BELOW Marcia's asking and today's asking. 2. This concern does not entirely rest on the identity of "original looter." Rather, it lays with the fact that Marcia negates - looting or finding-negotiating - efforts for collectors. Because collector's (original looter or high-end buyer) operated under the impression that these were "NO LONGER DROPPED." It is an important niche industry in EQ. One that highlights a "living game." 3. From the perspective of today's economy, there is no immediacy to equip the alts and boxes. (Though, Firiona Vie server operates a larger economy). However, in the long term (say in one to two years), inflation and other opportunities may put these prices within reach for alts and boxes. *On a side note, the Nobles 10% tax looks illegitimate in comparison to reducing prices (increasing affordability) with the benefit of a one item per character limit. A NO TRADE flag is synergistic. The game developers are maintaining high prices because of the concerns that I have addressed above. We are taking away the market element (the elephant in the room) so that a broader audience can afford the utility on the items.