Hello Dev team, Regarding this previous bug report that has been marked "Fixed Internally" https://forums.daybreakgames.com/eq...caling-in-the-broken-mirror-on-phinny.268396/ The Melee Damage is still way over-tuned. I know that Prathun fixed the spell damage for HA's that had been over-scaled but the melee damage & mob levels remain untouched. Mobs in these HA have higher hp & melee damage despite the worst of the 1 shot nukes having been dealt with the melee changes have not as yet been done & this makes these HA still far too difficult for group-geared players. I had skipped attempting the progression on the TBM with it requiring so many HA and knowing these were tearing apart even raid geared TDS Tanks. I have just this week made start on doing that progression & the melee damage from the named is just nuts, some of the nameds have such high strikethrough that the much higher melee damage just melts a Merc tank with 2 merc healers on reactive, when I tried tanking it on my Berserker in full TBM BiS Raid gear I got wrecked as even with all of the non tradeskill EoK AA the extra defensives were meaningless with the mob having something close to 100% strikethrough on a 105, even with all the defensive tricks I took a dirt nap on the three attempts so far. So these definitely need addressing I would like to do them before Ring of Scale & level 110 but right now it is looking impossible to do this as a normally very solid 3 box even with a raid geared main leading the charge. The progression through these required HA (they aren't even optional if you want to remove the zonewide debuff) should be manageable by a 3 box group-geared team with mercs but that just isn't the case right now even with an overgeared group & overgeared mercs. I would add that 2 of my mercs have full EoK merc gear (the good droppabale extravagant defenders/soothers) too & my two alts that I box have a very solid amount of aa / gear.