Group Synergy

Discussion in 'The Veterans' Lounge' started by Redrum_Redrum, Jan 21, 2013.

  1. Redrum_Redrum Augur

    Just curious if you had the choice of 54 of the best players in EverQuest that never missed an emote timed disks, spells etc. perfectly what raid makeup would you use to put out the best possible dps raid synergy wise while not overlooking cc and other things required.
  2. Tanecho Augur

    3 groups of Shaman, Bard, Beastlord, Rogue, Rogue, Berserker. Replace 1 or 2 of the rogues with rangers for buffs / MGBs.
    3 groups of Druid, Enchanter, Wizard, Mage, Necro, Necro. May want an extra bard in here somewhere, not sure of the size of the benefit to casters and if it compensates for the loss of an extra dps. I understand 6 to be the limit for using up all of the debuff slots, if it is lower, remove a necro and replace with another mage/wizard.
    3 groups of Cleric, Cleric, Warrior, Paladin, Shadowknight, plus 1 SK/War/Pal so there are 4 of each total.

    That should be able to handle any reasonable number of mezzable/offtankable adds.
  3. bosspgp Journeyman

    Don't monks pull like gods and do some nice DPS? They don't deserve a spot?
  4. Tanecho Augur

    They can have a spot on the bench.
  5. Talif Augur

    Definitely want a bard in the caster group.
  6. shiftie Augur

    54 paladins
    Elricvonclief likes this.
  7. Recnarp Augur

    54 enchanters obviously
  8. Loratex The Ridiculous Necro

    bard necro necro necro necro enchanter.
  9. shiftie Augur

    war, war pal, sk, dru cleric x2
    war, war, pal, sk, cleric, cleric x1
    rng, bard, zerker, rogue/monk, rogue shaman x2
    rng, rng/monk/blord bard, zerker, rogue, shaman

    necro, necro, necro, necro, enc/necro/mag, bard
    wiz, wiz, mag, blord/dru, enc, bard x2

    that is probably the most well balanced

    the second wiz/caster group could be replaced with another of the melee groups.